mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-20 03:07:17 +00:00
1.6.9c
- Added config variable to enable/disable checking for banned multiaccounts by ip `CheckMultiAccountsByIp` - Fixed css_speed after player hurt - Finally fixed vote kick (callvote) - Small fix for admins loading from database
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@@ -128,7 +128,7 @@ public partial class CS2_SimpleAdmin
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if (player == null || !player.IsValid || player.IsBot)
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return HookResult.Continue;
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new PlayerManager().LoadPlayerData(player);
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return HookResult.Continue;
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@@ -147,7 +147,7 @@ public partial class CS2_SimpleAdmin
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foreach (var player in PlayersInfo.Values)
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{
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player.DiePosition = null;
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player.DiePosition = default;
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}
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AddTimer(0.41f, () =>
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@@ -215,8 +215,6 @@ public partial class CS2_SimpleAdmin
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if (target == null || !target.IsValid || target.Connected != PlayerConnectedState.PlayerConnected)
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return HookResult.Continue;
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Logger.LogInformation($"{player.PlayerName} {AdminManager.GetPlayerImmunity(player).ToString()} probuje wywalic {target.PlayerName} {AdminManager.GetPlayerImmunity(target).ToString()}");
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return !player.CanTarget(target) ? HookResult.Stop : HookResult.Continue;
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}
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}
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@@ -357,9 +355,10 @@ public partial class CS2_SimpleAdmin
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if (player is null || @event.Attacker is null || !player.PawnIsAlive || player.PlayerPawn.Value == null)
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return HookResult.Continue;
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if (SpeedPlayers.TryGetValue(player.Slot, out var speedPlayer))
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player.SetSpeed(speedPlayer);
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AddTimer(0.15f, () => player.SetSpeed(speedPlayer));
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if (!GodPlayers.Contains(player.Slot)) return HookResult.Continue;
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@@ -373,26 +372,29 @@ public partial class CS2_SimpleAdmin
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public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (player?.UserId == null || !player.IsValid || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
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return HookResult.Continue;
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SpeedPlayers.Remove(player.Slot);
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GravityPlayers.Remove(player);
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if (!PlayersInfo.ContainsKey(player.UserId.Value))
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if (!PlayersInfo.ContainsKey(player.UserId.Value) || @event.Attacker == null)
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return HookResult.Continue;
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var playerPosition = player.PlayerPawn.Value?.AbsOrigin;
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var playerRotation = player.PlayerPawn.Value?.AbsRotation;
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PlayersInfo[player.UserId.Value].DiePosition = new DiePosition(
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new Vector(
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player.PlayerPawn.Value?.AbsOrigin?.X ?? 0,
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player.PlayerPawn.Value?.AbsOrigin?.Y ?? 0,
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player.PlayerPawn.Value?.AbsOrigin?.Z ?? 0
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playerPosition?.X ?? 0,
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playerPosition?.Y ?? 0,
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playerPosition?.Z ?? 0
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),
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new QAngle(
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player.PlayerPawn.Value?.AbsRotation?.X ?? 0,
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player.PlayerPawn.Value?.AbsRotation?.Y ?? 0,
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player.PlayerPawn.Value?.AbsRotation?.Z ?? 0
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playerRotation?.X ?? 0,
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playerRotation?.Y ?? 0,
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playerRotation?.Z ?? 0
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)
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);
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