mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-03-04 14:44:55 +00:00
Added gravity and set money in fun commands menu
This commit is contained in:
@@ -21,7 +21,8 @@ namespace CS2_SimpleAdmin.Menus
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_weaponsCache = new();
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_weaponsCache = new();
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foreach (CsItem item in weaponsArray)
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foreach (CsItem item in weaponsArray)
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{
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{
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if (item == CsItem.Tablet) continue;
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if (item == CsItem.Tablet)
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continue;
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_weaponsCache[(int)item] = item;
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_weaponsCache[(int)item] = item;
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}
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}
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@@ -67,6 +68,8 @@ namespace CS2_SimpleAdmin.Menus
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options.Add(new ChatMenuOptionData("Freeze", () => PlayersMenu.OpenAliveMenu(admin, "Freeze", Freeze)));
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options.Add(new ChatMenuOptionData("Freeze", () => PlayersMenu.OpenAliveMenu(admin, "Freeze", Freeze)));
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options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenAliveMenu(admin, "HP", SetHpMenu)));
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options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenAliveMenu(admin, "HP", SetHpMenu)));
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options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenAliveMenu(admin, "Speed", SetSpeedMenu)));
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options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenAliveMenu(admin, "Speed", SetSpeedMenu)));
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options.Add(new ChatMenuOptionData("Gravity", () => PlayersMenu.OpenAliveMenu(admin, "Gravity", SetGravityMenu)));
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options.Add(new ChatMenuOptionData("Set Money", () => PlayersMenu.OpenMenu(admin, "Set Money", SetMoneyMenu)));
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}
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}
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foreach (ChatMenuOptionData menuOptionData in options)
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foreach (ChatMenuOptionData menuOptionData in options)
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@@ -117,7 +120,8 @@ namespace CS2_SimpleAdmin.Menus
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
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{
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{
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if (!(player.PlayerPawn?.Value?.IsValid ?? false)) return;
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if (!(player.PlayerPawn?.Value?.IsValid ?? false))
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return;
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if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_OBSOLETE)
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if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_OBSOLETE)
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CS2_SimpleAdmin.Instance.Freeze(admin, player, -1);
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CS2_SimpleAdmin.Instance.Freeze(admin, player, -1);
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@@ -184,5 +188,61 @@ namespace CS2_SimpleAdmin.Menus
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{
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{
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CS2_SimpleAdmin.Instance.SetSpeed(admin, player, speed);
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CS2_SimpleAdmin.Instance.SetSpeed(admin, player, speed);
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}
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}
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private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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Tuple<string, float>[] _gravityArray = new[]
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{
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new Tuple<string, float>("0.1", .1f),
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new Tuple<string, float>("0.25", .25f),
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new Tuple<string, float>("0.5", .5f),
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new Tuple<string, float>("0.75", .75f),
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new Tuple<string, float>("1", 1),
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new Tuple<string, float>("2", 2)
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};
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BaseMenu menu = AdminMenu.CreateMenu($"Set Gravity: {player.PlayerName}");
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foreach (Tuple<string, float> gravityTuple in _gravityArray)
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{
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string optionName = gravityTuple.Item1;
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menu.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, gravityTuple.Item2); });
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}
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AdminMenu.OpenMenu(admin, menu);
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}
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private static void SetGravity(CCSPlayerController admin, CCSPlayerController player, float gravity)
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{
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CS2_SimpleAdmin.Instance.SetGravity(admin, player, gravity);
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}
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private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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Tuple<string, int>[] _moneyArray = new[]
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{
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new Tuple<string, int>("$0", 0),
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new Tuple<string, int>("$1000", 1000),
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new Tuple<string, int>("$2500", 2500),
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new Tuple<string, int>("$5000", 5000),
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new Tuple<string, int>("$10000", 10000),
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new Tuple<string, int>("$16000", 16000)
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};
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BaseMenu menu = AdminMenu.CreateMenu($"Set Money: {player.PlayerName}");
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foreach (Tuple<string, int> moneyTuple in _moneyArray)
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{
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string optionName = moneyTuple.Item1;
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menu.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, moneyTuple.Item2); });
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}
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AdminMenu.OpenMenu(admin, menu);
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}
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private static void SetMoney(CCSPlayerController admin, CCSPlayerController player, int money)
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{
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CS2_SimpleAdmin.Instance.SetMoney(admin, player, money);
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}
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}
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}
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}
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}
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@@ -24,8 +24,8 @@ namespace CS2_SimpleAdmin.Menus
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{
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{
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string optionName = player.PlayerName;
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string optionName = player.PlayerName;
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bool enabled = admin.CanTarget(player);
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bool enabled = admin.CanTarget(player);
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if (enableFilter != null)
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if (enableFilter != null && enableFilter(player) == false)
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enabled &= enableFilter(player);
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continue;
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menu.AddMenuOption(optionName, (_, _) => { onSelectAction?.Invoke(admin, player); }, enabled == false);
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menu.AddMenuOption(optionName, (_, _) => { onSelectAction?.Invoke(admin, player); }, enabled == false);
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}
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}
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