mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-18 02:41:55 +00:00
1.6.1a
🆕 **What's new and what's changed:**
```diff
+ Added `css_hidecomms` command - Disable showing penalties when player connect
+ Added customizable commands in `Commands.json` file in plugin config directory
- U can disable command by removing aliases or rename/add more aliases (remember to not remove key, edit only Aliases)
+ Added missing `Console` translation `sa_console`
+ Added `LogCommand` to api
```
This commit is contained in:
@@ -13,32 +13,48 @@ namespace CS2_SimpleAdmin;
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public partial class CS2_SimpleAdmin
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{
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// Paths
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internal static string ConfigDirectory = Path.Combine(Application.RootDirectory, "configs/plugins/CS2-SimpleAdmin");
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// Localization
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public static IStringLocalizer? _localizer;
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// Voting System
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public static readonly Dictionary<string, int> VoteAnswers = [];
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public static bool VoteInProgress;
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// Command and Server Settings
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public static readonly bool UnlockedCommands = CoreConfig.UnlockConCommands;
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internal static string IpAddress = string.Empty;
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public static bool ServerLoaded;
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public static int? ServerId = null;
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internal static readonly HashSet<ulong> AdminDisabledJoinComms = [];
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// Player Management
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private static readonly HashSet<int> GodPlayers = [];
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private static readonly HashSet<int> SilentPlayers = [];
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internal static readonly ConcurrentBag<string?> BannedPlayers = [];
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internal static readonly Dictionary<ulong, string> RenamedPlayers = [];
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public static bool VoteInProgress;
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public static int? ServerId = null;
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public static readonly bool UnlockedCommands = CoreConfig.UnlockConCommands;
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internal static readonly Dictionary<int, PlayerInfo> PlayersInfo = [];
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private static readonly List<DisconnectedPlayer> DisconnectedPlayers = [];
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// Discord Integration
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internal static DiscordWebhookClient? DiscordWebhookClientLog;
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// Database Settings
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internal string DbConnectionString = string.Empty;
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internal static Database.Database? Database;
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internal static string IpAddress = string.Empty;
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// Logger
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internal static ILogger? _logger;
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// Memory Function (Game-related)
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private static MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>? _cBasePlayerControllerSetPawnFunc;
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// Menus
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// Menu API and Capabilities
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internal static IMenuApi? MenuApi;
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private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
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// Shared
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// Shared API
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private Api.CS2_SimpleAdminApi? SimpleAdminApi { get; set; }
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}
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