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https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-21 19:29:39 +00:00
1.4.4a
- MultiServerMode fix - New feature `TimeMode`
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@@ -11,18 +11,18 @@ public enum PenaltyType
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public class PlayerPenaltyManager
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{
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private static readonly ConcurrentDictionary<int, Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration)>>> Penalties =
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private static readonly ConcurrentDictionary<int, Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration, bool Passed)>>> Penalties =
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new();
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// Add a penalty for a player
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public static void AddPenalty(int slot, PenaltyType penaltyType, DateTime endDateTime, int durationSeconds)
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public static void AddPenalty(int slot, PenaltyType penaltyType, DateTime endDateTime, int durationInMinutes)
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{
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Penalties.AddOrUpdate(slot,
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(_) =>
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{
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var dict = new Dictionary<PenaltyType, List<(DateTime, int)>>
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var dict = new Dictionary<PenaltyType, List<(DateTime, int, bool)>>
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{
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[penaltyType] = [(endDateTime, durationSeconds)]
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[penaltyType] = [(endDateTime, durationInMinutes, false)]
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};
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return dict;
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},
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@@ -30,11 +30,11 @@ public class PlayerPenaltyManager
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{
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if (!existingDict.TryGetValue(penaltyType, out var value))
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{
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value = new List<(DateTime, int)>();
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value = new List<(DateTime, int, bool)>();
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existingDict[penaltyType] = value;
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}
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value.Add((endDateTime, durationSeconds));
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value.Add((endDateTime, durationInMinutes, false));
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return existingDict;
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});
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}
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@@ -46,6 +46,9 @@ public class PlayerPenaltyManager
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if (!Penalties.TryGetValue(slot, out var penaltyDict) ||
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!penaltyDict.TryGetValue(penaltyType, out var penaltiesList)) return false;
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//Console.WriteLine($"Found penalties for player with slot {slot} and penalty type {penaltyType}");
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if (CS2_SimpleAdmin.Instance.Config.TimeMode == 0)
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return penaltiesList.Count != 0;
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var now = DateTime.UtcNow.ToLocalTime();
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@@ -53,7 +56,7 @@ public class PlayerPenaltyManager
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foreach (var penalty in penaltiesList.ToList())
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{
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// Check if the penalty is still active
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if (penalty.Duration > 0 && now >= penalty.EndDateTime.AddSeconds(penalty.Duration))
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if (penalty.Duration > 0 && now >= penalty.EndDateTime)
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{
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//Console.WriteLine($"Removing expired penalty for player with slot {slot} and penalty type {penaltyType}");
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penaltiesList.Remove(penalty); // Remove expired penalty
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@@ -80,7 +83,7 @@ public class PlayerPenaltyManager
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}
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// Get the end datetime and duration of penalties for a player and penalty type
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public static List<(DateTime EndDateTime, int Duration)> GetPlayerPenalties(int slot, PenaltyType penaltyType)
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public static List<(DateTime EndDateTime, int Duration, bool Passed)> GetPlayerPenalties(int slot, PenaltyType penaltyType)
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{
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if (Penalties.TryGetValue(slot, out var penaltyDict) &&
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penaltyDict.TryGetValue(penaltyType, out var penaltiesList))
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@@ -113,26 +116,64 @@ public class PlayerPenaltyManager
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// Remove all penalties of a selected type from a specific player
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public static void RemovePenaltiesByType(int slot, PenaltyType penaltyType)
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{
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if (Penalties.TryGetValue(slot, out Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration)>>? penaltyDict) &&
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if (Penalties.TryGetValue(slot, out var penaltyDict) &&
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penaltyDict.ContainsKey(penaltyType))
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{
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penaltyDict.Remove(penaltyType);
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}
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}
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public static void RemovePenaltiesByDateTime(int slot, DateTime dateTime)
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{
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if (!Penalties.TryGetValue(slot, out var penaltyDict)) return;
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foreach (var penaltiesList in penaltyDict.Values)
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{
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for (var i = 0; i < penaltiesList.Count; i++)
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{
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if (penaltiesList[i].EndDateTime != dateTime) continue;
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// Create a copy of the penalty
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var penalty = penaltiesList[i];
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// Update the end datetime of the copied penalty to the current datetime
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penalty.Passed = true;
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// Replace the original penalty with the modified one
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penaltiesList[i] = penalty;
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}
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}
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}
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// Remove all expired penalties for all players and penalty types
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public static void RemoveExpiredPenalties()
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{
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var now = DateTime.UtcNow.ToLocalTime();
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foreach (var kvp in Penalties.ToList()) // Use ToList to avoid modification while iterating
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if (CS2_SimpleAdmin.Instance.Config.TimeMode == 0)
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{
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var playerSlot = kvp.Key;
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var penaltyDict = kvp.Value;
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foreach (var (playerSlot, penaltyDict) in Penalties.ToList()) // Use ToList to avoid modification while iterating
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{
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// Remove expired penalties for the player
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foreach (var penaltiesList in penaltyDict.Values)
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{
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penaltiesList.RemoveAll(p => p is { Duration: > 0, Passed: true });
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}
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// Remove player slot if no penalties left
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if (penaltyDict.Count == 0)
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{
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Penalties.TryRemove(playerSlot, out _);
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}
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}
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return;
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}
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var now = DateTime.UtcNow.ToLocalTime();
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foreach (var (playerSlot, penaltyDict) in Penalties.ToList()) // Use ToList to avoid modification while iterating
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{
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// Remove expired penalties for the player
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foreach (var penaltiesList in penaltyDict.Values)
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{
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penaltiesList.RemoveAll(p => p.Duration > 0 && now >= p.EndDateTime.AddSeconds(p.Duration).ToLocalTime());
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penaltiesList.RemoveAll(p => p.Duration > 0 && now >= p.EndDateTime);
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}
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// Remove player slot if no penalties left
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