Minor changes

This commit is contained in:
Dawid Bepierszcz
2024-02-13 01:35:45 +01:00
parent af66802b37
commit 4e898a6509
16 changed files with 92 additions and 109 deletions

View File

@@ -5,11 +5,11 @@ using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Commands.Targeting;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using System.Collections.Concurrent;
using System.Text;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace CS2_SimpleAdmin
{
@@ -38,13 +38,13 @@ namespace CS2_SimpleAdmin
});
}
public void Slay(CCSPlayerController? caller, CCSPlayerController player, string callerName = null)
public void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null)
{
if (!player.IsBot && player.SteamID.ToString().Length != 17)
return;
callerName ??= caller == null ? "Console" : caller.PlayerName;
player.CommitSuicide(false, true);
if (caller == null || caller != null && !silentPlayers.Contains(caller.Slot))
@@ -113,20 +113,20 @@ namespace CS2_SimpleAdmin
});
}
public void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, CsItem weapon, string callerName = null)
public void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, CsItem weapon, string? callerName = null)
{
player.GiveNamedItem(weapon);
SubGiveWeapon(caller, player, weapon.ToString(), callerName);
}
public void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string callerName = null)
public void GiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string? callerName = null)
{
player.GiveNamedItem(weaponName);
SubGiveWeapon(caller, player, weaponName, callerName);
}
public void SubGiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string callerName = null)
public void SubGiveWeapon(CCSPlayerController? caller, CCSPlayerController player, string weaponName, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
if (caller == null || caller != null && !silentPlayers.Contains(caller.Slot))
{
foreach (CCSPlayerController _player in Helper.GetValidPlayers())
@@ -167,10 +167,10 @@ namespace CS2_SimpleAdmin
});
}
public void StripWeapons(CCSPlayerController? caller, CCSPlayerController player, string callerName = null)
public void StripWeapons(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
if (!player.IsBot && player.SteamID.ToString().Length != 17)
return;
@@ -219,11 +219,13 @@ namespace CS2_SimpleAdmin
});
}
public void SetHp(CCSPlayerController? caller, CCSPlayerController player, int health, string callerName = null)
public void SetHp(CCSPlayerController? caller, CCSPlayerController player, int health, string? callerName = null)
{
if (!player.IsBot && player.SteamID.ToString().Length != 17)
return;
callerName = caller == null ? "Console" : caller.PlayerName;
player.SetHp(health);
if (caller == null || caller != null && !silentPlayers.Contains(caller.Slot))
@@ -272,12 +274,12 @@ namespace CS2_SimpleAdmin
});
}
public void SetSpeed(CCSPlayerController? caller, CCSPlayerController player, double speed, string callerName = null)
public void SetSpeed(CCSPlayerController? caller, CCSPlayerController player, double speed, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
player.SetSpeed((float)speed);
if (caller == null || caller != null && !silentPlayers.Contains(caller.Slot))
{
foreach (CCSPlayerController _player in Helper.GetValidPlayers())
@@ -321,10 +323,10 @@ namespace CS2_SimpleAdmin
});
}
public void God(CCSPlayerController? caller, CCSPlayerController player, string callerName = null)
public void God(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
if (player != null)
{
if (!godPlayers.Contains(player.Slot))
@@ -388,7 +390,7 @@ namespace CS2_SimpleAdmin
});
}
public void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, string callerName = null)
public void Slap(CCSPlayerController? caller, CCSPlayerController player, int damage, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
player!.Pawn.Value!.Slap(damage);
@@ -414,7 +416,7 @@ namespace CS2_SimpleAdmin
{
string callerName = caller == null ? "Console" : caller.PlayerName;
string teamName = command.GetArg(2).ToLower();
string _teamName;
string _teamName = "SPEC";
CsTeam teamNum = CsTeam.Spectator;
TargetResult? targets = GetTarget(command);
@@ -456,17 +458,17 @@ namespace CS2_SimpleAdmin
bool kill = command.GetArg(3).ToLower().Equals("-k");
playersToTarget.ForEach(player =>
{
ChangeTeam(caller, player, teamName, teamNum, kill, callerName);
ChangeTeam(caller, player, _teamName.ToLower(), teamNum, kill, callerName);
});
}
public void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, string callerName = null)
public void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, string? callerName = null)
{
if (!player.IsBot && player.SteamID.ToString().Length != 17)
return;
callerName ??= caller == null ? "Console" : caller.PlayerName;
if (!teamName.Equals("swap"))
{
if (player.PawnIsAlive && teamNum != CsTeam.Spectator && !kill && Config.TeamSwitchType == 1)
@@ -578,10 +580,10 @@ namespace CS2_SimpleAdmin
});
}
public void Respawn(CCSPlayerController? caller, CCSPlayerController player, string callerName = null)
public void Respawn(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null)
{
callerName ??= caller == null ? "Console" : caller.PlayerName;
if (CBasePlayerController_SetPawnFunc == null || player.PlayerPawn.Value == null || !player.PlayerPawn.IsValid) return;
var playerPawn = player.PlayerPawn.Value;