mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-19 10:58:20 +00:00
Minor changes
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@@ -22,7 +22,7 @@ namespace CS2_SimpleAdmin.Menus
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MenuManager.OpenChatMenu(player, chatMenu);
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}
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}
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public static void OpenMenu(CCSPlayerController admin)
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{
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if (admin == null || admin.IsValid == false)
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@@ -44,7 +44,7 @@ namespace CS2_SimpleAdmin.Menus
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new ChatMenuOptionData("Manage Server", () => ManageServerMenu.OpenMenu(admin)),
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new ChatMenuOptionData("Fun actions", () => FunActionsMenu.OpenMenu(admin)),
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};
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if (AdminManager.PlayerHasPermissions(admin, "@css/root"))
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options.Add(new ChatMenuOptionData("Manage Admins", () => ManageAdminsMenu.OpenMenu(admin)));
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@@ -1,4 +1,3 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -7,7 +7,7 @@ namespace CS2_SimpleAdmin.Menus
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{
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public static class FunActionsMenu
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{
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private static Dictionary<int, CsItem> _weaponsCache = null;
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private static Dictionary<int, CsItem>? _weaponsCache = null;
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private static Dictionary<int, CsItem> GetWeaponsCache
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{
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get
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@@ -15,11 +15,13 @@ namespace CS2_SimpleAdmin.Menus
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if (_weaponsCache == null)
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{
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Array weaponsArray = Enum.GetValues(typeof(CsItem));
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// avoid duplicates in the menu
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_weaponsCache = new();
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foreach (CsItem item in weaponsArray)
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{
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if (item == CsItem.Tablet) continue;
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_weaponsCache[(int)item] = item;
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}
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}
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@@ -93,7 +95,7 @@ namespace CS2_SimpleAdmin.Menus
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private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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BaseMenu menu = AdminMenu.CreateMenu($"Give Weapon: {player.PlayerName}");
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foreach (KeyValuePair<int, CsItem> weapon in GetWeaponsCache)
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{
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menu.AddMenuOption(weapon.Value.ToString(), (_, _) => { GiveWeapon(admin, player, weapon.Value); });
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@@ -114,6 +116,8 @@ namespace CS2_SimpleAdmin.Menus
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
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{
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if (!(player.PlayerPawn?.Value?.IsValid ?? false)) return;
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if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_OBSOLETE)
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CS2_SimpleAdmin.Instance.Freeze(admin, player, -1);
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else
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@@ -1,4 +1,3 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -1,4 +1,3 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -33,7 +32,7 @@ namespace CS2_SimpleAdmin.Menus
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options.Add(new ChatMenuOptionData("Change Map", () => ChangeMapMenu(admin)));
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}
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options.Add(new ChatMenuOptionData("Restart Game", () => CS2_SimpleAdmin.Instance.RestartGame(admin)));
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options.Add(new ChatMenuOptionData("Restart Game", () => CS2_SimpleAdmin.RestartGame(admin)));
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foreach (ChatMenuOptionData menuOptionData in options)
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{
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@@ -1,4 +1,3 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -6,16 +5,16 @@ namespace CS2_SimpleAdmin.Menus
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{
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public static class PlayersMenu
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{
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public static void OpenAliveMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool> enableFilter = null)
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public static void OpenAliveMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool>? enableFilter = null)
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{
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OpenMenu(admin, menuName, onSelectAction, p => p.PawnIsAlive);
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}
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public static void OpenMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool> enableFilter = null)
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public static void OpenMenu(CCSPlayerController admin, string menuName, Action<CCSPlayerController, CCSPlayerController> onSelectAction, Func<CCSPlayerController, bool>? enableFilter = null)
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{
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BaseMenu menu = AdminMenu.CreateMenu(menuName);
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IEnumerable<CCSPlayerController> players = Helper.GetValidPlayers().Where(p => p.Connected == PlayerConnectedState.PlayerConnected);
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IEnumerable<CCSPlayerController> players = Helper.GetValidPlayersWithBots();
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foreach (CCSPlayerController player in players)
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{
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string optionName = player.PlayerName;
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