Refactor database layer and add module/plugin improvements

Reworked the database layer to support both MySQL and SQLite via new provider classes and migration scripts for each backend. Updated the build workflow to support building and packaging additional modules, including StealthModule and BanSoundModule, and improved artifact handling. Refactored command registration to allow dynamic registration/unregistration and improved API event handling. Updated dependencies, project structure, and configuration checks for better reliability and extensibility. Added new language files, updated versioning, and removed obsolete files.

**⚠️ Warning: SQLite support is currently experimental.
Using this version requires reconfiguration of your database settings!
Plugin now uses UTC time. Please adjust your configurations accordingly!
**
This commit is contained in:
Dawid Bepierszcz
2025-10-03 01:37:03 +02:00
parent b97426313b
commit 5701455de0
111 changed files with 5387 additions and 2871 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Utils;
using CS2_SimpleAdminApi;
using Microsoft.Extensions.Logging;
namespace CS2_SimpleAdmin_BanSoundModule;
public class CS2_SimpleAdmin_BanSoundModule: BasePlugin
{
public override string ModuleName => "[CS2-SimpleAdmin] BanSound Module";
public override string ModuleVersion => "v1.0.0";
public override string ModuleAuthor => "daffyy";
private static ICS2_SimpleAdminApi? _sharedApi;
private readonly PluginCapability<ICS2_SimpleAdminApi> _pluginCapability = new("simpleadmin:api");
public override void OnAllPluginsLoaded(bool hotReload)
{
_sharedApi = _pluginCapability.Get();
if (_sharedApi == null)
{
Logger.LogError("CS2-SimpleAdmin SharedApi not found");
Unload(false);
return;
}
RegisterListener<Listeners.OnServerPrecacheResources>(OnServerPrecacheResources);
_sharedApi.OnPlayerPenaltied += OnPlayerPenaltied;
}
private void OnServerPrecacheResources(ResourceManifest manifest)
{
manifest.AddResource("soundevents/soundevents_addon.vsndevts");
}
private void OnPlayerPenaltied(PlayerInfo playerInfo, PlayerInfo? admin, PenaltyType penaltyType,
string reason, int duration, int? penaltyId, int? serverId)
{
if (penaltyType != PenaltyType.Ban || admin == null)
return;
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot))
{
var filter = new RecipientFilter(player);
player?.EmitSound("bansound", volume: 0.9f, recipients: filter);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>CS2_SimpleAdmin_ExampleModule</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.335" />
</ItemGroup>
<ItemGroup>
<Reference Include="CS2-SimpleAdminApi">
<HintPath>CS2-SimpleAdminApi.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CS2-SimpleAdmin_BanSoundModule", "CS2-SimpleAdmin_BanSoundModule.csproj", "{D940F3E9-0E3F-467A-B336-149E3A624FB6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D940F3E9-0E3F-467A-B336-149E3A624FB6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D940F3E9-0E3F-467A-B336-149E3A624FB6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D940F3E9-0E3F-467A-B336-149E3A624FB6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D940F3E9-0E3F-467A-B336-149E3A624FB6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal