mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
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1.6.4a
- New give command - Added `@css/permmute` flag to allow perm penalties - Fixed mute when player silenced - Added CleanModule - allow to clean weapons on ground
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@@ -1,5 +1,4 @@
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using System.Globalization;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Translations;
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using CounterStrikeSharp.API.Modules.Admin;
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@@ -15,9 +14,11 @@ using Microsoft.Extensions.Logging;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CS2_SimpleAdmin.Managers;
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namespace CS2_SimpleAdmin;
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@@ -625,4 +626,47 @@ public static class Time
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return utcNow;
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}
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}
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}
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}
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public static class WeaponHelper
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{
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private static readonly Lazy<Dictionary<string, CsItem>> WeaponsEnumCache = new(BuildEnumMemberMap);
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private static Dictionary<string, CsItem> BuildEnumMemberMap()
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{
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var dictionary = new Dictionary<string, CsItem>();
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foreach (var field in typeof(CsItem).GetFields(BindingFlags.Public | BindingFlags.Static))
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{
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var attribute = field.GetCustomAttribute<EnumMemberAttribute>();
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if (attribute?.Value == null) continue;
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if (field.GetValue(null) is not CsItem csItem)
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continue;
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var enumValue = field.GetValue(null);
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dictionary.TryAdd(attribute.Value, csItem);
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}
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return dictionary;
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}
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public static CsItem? GetEnumFromWeaponName(string weaponName)
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{
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if (WeaponsEnumCache.Value.TryGetValue(weaponName, out var csItem))
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{
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return csItem;
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}
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return null;
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}
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public static List<(string EnumMemberValue, CsItem EnumValue)> GetWeaponsByPartialName(string input)
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{
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var matchingWeapons = WeaponsEnumCache.Value
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.Where(kvp => kvp.Key.Contains(input))
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.Select(kvp => (kvp.Key, kvp.Value))
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.ToList();
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return matchingWeapons;
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}
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}
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