mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-19 02:51:51 +00:00
1.6.4a
- New give command - Added `@css/permmute` flag to allow perm penalties - Fixed mute when player silenced - Added CleanModule - allow to clean weapons on ground
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Core.Capabilities;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Commands;
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using CS2_SimpleAdminApi;
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using Microsoft.Extensions.Logging;
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namespace CS2_SimpleAdmin_CleanModule;
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public class CS2_SimpleAdmin_CleanModule: BasePlugin
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{
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public override string ModuleName => "[CS2-SimpleAdmin] Clean module";
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public override string ModuleDescription => "Module allows you to remove all weapons lying on the ground";
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public override string ModuleVersion => "v1.0.0";
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public override string ModuleAuthor => "daffyy";
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private static ICS2_SimpleAdminApi? _sharedApi;
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private readonly PluginCapability<ICS2_SimpleAdminApi> _pluginCapability = new("simpleadmin:api");
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public override void OnAllPluginsLoaded(bool hotReload)
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{
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_sharedApi = _pluginCapability.Get();
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if (_sharedApi == null)
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{
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Logger.LogError("CS2-SimpleAdmin SharedApi not found");
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Unload(false);
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}
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}
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[ConsoleCommand("css_clean")]
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[ConsoleCommand("css_clear")]
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[RequiresPermissions("@css/cheat")]
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public void OnCleanCommand(CCSPlayerController? caller, CommandInfo commandInfo)
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{
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var weapons = Utilities.FindAllEntitiesByDesignerName<CCSWeaponBaseGun>("weapon_");
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var defusers = Utilities.FindAllEntitiesByDesignerName<CSceneEntity>("item_cutters");
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foreach (var weapon in weapons)
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{
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if (!weapon.IsValid || weapon.State != CSWeaponState_t.WEAPON_NOT_CARRIED)
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continue;
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weapon.Remove();
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}
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foreach (var defuser in defusers)
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{
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if (!defuser.IsValid || defuser.OwnerEntity.Value != null)
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continue;
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defuser.Remove();
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}
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_sharedApi?.LogCommand(caller, commandInfo);
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}
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}
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