```diff
+ Reapply gravity/speed with timer
+ Added shake effect for slap
+ Fixed css_gravity and css_speed command
+ Fixed css_give command, for example weapon_knife returns weapon_knife instead of weapon_knife and weapon_knife_t
+ Small code improvements
```
This commit is contained in:
Dawid Bepierszcz
2024-10-31 00:30:16 +01:00
parent 82b82722a6
commit 7a69c5387a
12 changed files with 240 additions and 89 deletions

View File

@@ -690,11 +690,30 @@ public static class WeaponHelper
public static List<(string EnumMemberValue, CsItem EnumValue)> GetWeaponsByPartialName(string input)
{
// Normalize input for case-insensitive comparison
var normalizedInput = input.ToLowerInvariant();
// Find all matching weapons based on the input
var matchingWeapons = WeaponsEnumCache.Value
.Where(kvp => kvp.Key.Contains(input))
.Select(kvp => (kvp.Key, kvp.Value))
.Where(kvp => kvp.Key.Contains(normalizedInput, StringComparison.InvariantCultureIgnoreCase))
.Select(kvp => (EnumMemberValue: kvp.Key, EnumValue: kvp.Value))
.ToList();
return matchingWeapons;
// Check for an exact match first
var exactMatch = matchingWeapons
.FirstOrDefault(m => m.EnumMemberValue.Equals(input, StringComparison.OrdinalIgnoreCase));
if (exactMatch.EnumMemberValue != null)
{
// Return a list containing only the exact match
return [exactMatch];
}
// If no exact match, get all matches that start with the input
var filteredWeapons = matchingWeapons
.Where(m => m.EnumMemberValue.StartsWith(normalizedInput, StringComparison.InvariantCultureIgnoreCase))
.ToList();
return filteredWeapons; // Return all relevant matches for the partial input
}
}