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1.6.6a
```diff + Reapply gravity/speed with timer + Added shake effect for slap + Fixed css_gravity and css_speed command + Fixed css_give command, for example weapon_knife returns weapon_knife instead of weapon_knife and weapon_knife_t + Small code improvements ```
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@@ -28,7 +28,7 @@ public class PlayerInfo(
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public DiePosition? DiePosition { get; set; }
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}
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public class DiePosition(Vector? position = null, QAngle? angle = null)
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public struct DiePosition(Vector? position = null, QAngle? angle = null)
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{
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public Vector? Position { get; set; } = position;
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public QAngle? Angle { get; set; } = angle;
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