- Config upgrade
- Translatable  and customizable menu
- More async
- Minor changes
This commit is contained in:
Dawid Bepierszcz
2024-04-29 00:04:42 +02:00
parent aefa6c6355
commit c321502937
37 changed files with 1078 additions and 701 deletions

View File

@@ -1,31 +1,29 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Menu;
namespace CS2_SimpleAdmin.Menus
{
public static class FunActionsMenu
{
private static Dictionary<int, CsItem>? _weaponsCache = null;
private static Dictionary<int, CsItem>? _weaponsCache;
private static Dictionary<int, CsItem> GetWeaponsCache
{
get
{
if (_weaponsCache == null)
if (_weaponsCache != null) return _weaponsCache;
var weaponsArray = Enum.GetValues(typeof(CsItem));
// avoid duplicates in the menu
_weaponsCache = new Dictionary<int, CsItem>();
foreach (CsItem item in weaponsArray)
{
var weaponsArray = Enum.GetValues(typeof(CsItem));
if (item == CsItem.Tablet)
continue;
// avoid duplicates in the menu
_weaponsCache = new();
foreach (CsItem item in weaponsArray)
{
if (item == CsItem.Tablet)
continue;
_weaponsCache[(int)item] = item;
}
_weaponsCache[(int)item] = item;
}
return _weaponsCache;
@@ -34,48 +32,50 @@ namespace CS2_SimpleAdmin.Menus
public static void OpenMenu(CCSPlayerController admin)
{
if (admin == null || admin.IsValid == false)
if (admin.IsValid == false)
return;
var localizer = CS2_SimpleAdmin._localizer;
if (AdminManager.PlayerHasPermissions(admin, "@css/generic") == false)
{
// TODO: Localize
admin.PrintToChat("[Simple Admin] You do not have permissions to use this command.");
admin.PrintToChat(localizer?["sa_prefix"] ??
"[SimpleAdmin] " +
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
);
return;
}
var menu = AdminMenu.CreateMenu("Fun Actions");
List<ChatMenuOptionData> options = new();
var menu = AdminMenu.CreateMenu(localizer?["sa_menu_fun_commands"] ?? "Fun Commands");
List<ChatMenuOptionData> options = [];
// permissions
var hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
var hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
// TODO: Localize options
// options added in order
if (hasCheats)
{
options.Add(new ChatMenuOptionData("God Mode", () => PlayersMenu.OpenAliveMenu(admin, "God Mode", GodMode)));
options.Add(new ChatMenuOptionData("No Clip", () => PlayersMenu.OpenAliveMenu(admin, "No Clip", NoClip)));
options.Add(new ChatMenuOptionData("Respawn", () => PlayersMenu.OpenDeadMenu(admin, "Respawn", Respawn)));
options.Add(new ChatMenuOptionData("Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, "Give Weapon", GiveWeaponMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_godmode"] ?? "God Mode", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode)));
options.Add(new ChatMenuOptionData(localizer?["sa_noclip"] ?? "No Clip", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip)));
options.Add(new ChatMenuOptionData(localizer?["sa_respawn"] ?? "Respawn", () => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn)));
options.Add(new ChatMenuOptionData(localizer?["sa_give_weapon"] ?? "Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu)));
}
if (hasSlay)
{
options.Add(new ChatMenuOptionData("Strip All Weapons", () => PlayersMenu.OpenAliveMenu(admin, "Strip All Weapons", StripWeapons)));
options.Add(new ChatMenuOptionData("Freeze", () => PlayersMenu.OpenAliveMenu(admin, "Freeze", Freeze)));
options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenAliveMenu(admin, "HP", SetHpMenu)));
options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenAliveMenu(admin, "Speed", SetSpeedMenu)));
options.Add(new ChatMenuOptionData("Gravity", () => PlayersMenu.OpenAliveMenu(admin, "Gravity", SetGravityMenu)));
options.Add(new ChatMenuOptionData("Set Money", () => PlayersMenu.OpenMenu(admin, "Set Money", SetMoneyMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_strip_weapons"] ?? "Strip Weapons", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons)));
options.Add(new ChatMenuOptionData(localizer?["sa_freeze"] ?? "Freeze", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_hp"] ?? "Set Hp", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_speed"] ?? "Set Speed", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_gravity"] ?? "Set Gravity", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_money"] ?? "Set Money", () => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu)));
}
foreach (var menuOptionData in options)
{
var menuName = menuOptionData.name;
menu.AddMenuOption(menuName, (_, _) => { menuOptionData.action?.Invoke(); }, menuOptionData.disabled);
var menuName = menuOptionData.Name;
menu.AddMenuOption(menuName, (_, _) => { menuOptionData.Action(); }, menuOptionData.Disabled);
}
AdminMenu.OpenMenu(admin, menu);
@@ -98,7 +98,7 @@ namespace CS2_SimpleAdmin.Menus
private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
{
var menu = AdminMenu.CreateMenu($"Give Weapon: {player.PlayerName}");
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}");
foreach (var weapon in GetWeaponsCache)
{
@@ -120,7 +120,7 @@ namespace CS2_SimpleAdmin.Menus
private static void Freeze(CCSPlayerController admin, CCSPlayerController? player)
{
if (!(player?.PlayerPawn?.Value?.IsValid ?? false))
if (!(player?.PlayerPawn.Value?.IsValid ?? false))
return;
if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_OBSOLETE)
@@ -143,18 +143,17 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, int>("999", 999)
};
var menu = AdminMenu.CreateMenu($"Set HP: {player?.PlayerName}");
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player?.PlayerName}");
foreach (var hpTuple in hpArray)
foreach (var (optionName, value) in hpArray)
{
var optionName = hpTuple.Item1;
menu.AddMenuOption(optionName, (_, _) => { SetHP(admin, player, hpTuple.Item2); });
menu.AddMenuOption(optionName, (_, _) => { SetHp(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void SetHP(CCSPlayerController admin, CCSPlayerController? player, int hp)
private static void SetHp(CCSPlayerController admin, CCSPlayerController? player, int hp)
{
CS2_SimpleAdmin.Instance.SetHp(admin, player, hp);
}
@@ -173,12 +172,11 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, float>("4", 4)
};
var menu = AdminMenu.CreateMenu($"Set Speed: {player?.PlayerName}");
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player?.PlayerName}");
foreach (var speedTuple in speedArray)
foreach (var (optionName, value) in speedArray)
{
var optionName = speedTuple.Item1;
menu.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, speedTuple.Item2); });
menu.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
@@ -201,12 +199,11 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, float>("2", 2)
};
var menu = AdminMenu.CreateMenu($"Set Gravity: {player?.PlayerName}");
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player?.PlayerName}");
foreach (var gravityTuple in gravityArray)
foreach (var (optionName, value) in gravityArray)
{
var optionName = gravityTuple.Item1;
menu.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, gravityTuple.Item2); });
menu.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
@@ -229,12 +226,11 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, int>("$16000", 16000)
};
var menu = AdminMenu.CreateMenu($"Set Money: {player?.PlayerName}");
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player?.PlayerName}");
foreach (var moneyTuple in moneyArray)
foreach (var (optionName, value) in moneyArray)
{
var optionName = moneyTuple.Item1;
menu.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, moneyTuple.Item2); });
menu.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);