Added player names in sub menus

This commit is contained in:
Valentin Barat
2024-02-12 22:53:08 +01:00
parent af73447b9e
commit c3dd3bed10
2 changed files with 12 additions and 12 deletions

View File

@@ -92,7 +92,7 @@ namespace CS2_SimpleAdmin.Menus
private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player) private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
{ {
BaseMenu menu = AdminMenu.CreateMenu("Give Weapon"); BaseMenu menu = AdminMenu.CreateMenu($"Give Weapon: {player.PlayerName}");
foreach (KeyValuePair<int, CsItem> weapon in GetWeaponsCache) foreach (KeyValuePair<int, CsItem> weapon in GetWeaponsCache)
{ {
@@ -134,7 +134,7 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, int>("999", 999) new Tuple<string, int>("999", 999)
}; };
BaseMenu menu = AdminMenu.CreateMenu("Set HP"); BaseMenu menu = AdminMenu.CreateMenu($"Set HP: {player.PlayerName}");
foreach (Tuple<string, int> hpTuple in _hpArray) foreach (Tuple<string, int> hpTuple in _hpArray)
{ {
@@ -164,7 +164,7 @@ namespace CS2_SimpleAdmin.Menus
new Tuple<string, float>("4", 4) new Tuple<string, float>("4", 4)
}; };
BaseMenu menu = AdminMenu.CreateMenu("Set Speed"); BaseMenu menu = AdminMenu.CreateMenu($"Set Speed: {player.PlayerName}");
foreach (Tuple<string, float> speedTuple in _speedArray) foreach (Tuple<string, float> speedTuple in _speedArray)
{ {

View File

@@ -44,14 +44,14 @@ namespace CS2_SimpleAdmin.Menus
if (hasBan) if (hasBan)
{ {
options.Add(new ChatMenuOptionData("Ban", () => PlayersMenu.OpenMenu(admin, "Ban", (admin, player) => DurationMenu.OpenMenu(admin, "Ban", player, BanMenu)))); options.Add(new ChatMenuOptionData("Ban", () => PlayersMenu.OpenMenu(admin, "Ban", (admin, player) => DurationMenu.OpenMenu(admin, $"Ban: {player.PlayerName}", player, BanMenu))));
} }
if (hasChat) if (hasChat)
{ {
options.Add(new ChatMenuOptionData("Gag", () => PlayersMenu.OpenMenu(admin, "Gag", (admin, player) => DurationMenu.OpenMenu(admin, "Gag", player, GagMenu)))); options.Add(new ChatMenuOptionData("Gag", () => PlayersMenu.OpenMenu(admin, "Gag", (admin, player) => DurationMenu.OpenMenu(admin, $"Gag: {player.PlayerName}", player, GagMenu))));
options.Add(new ChatMenuOptionData("Mute", () => PlayersMenu.OpenMenu(admin, "Mute", (admin, player) => DurationMenu.OpenMenu(admin, "Mute", player, MuteMenu)))); options.Add(new ChatMenuOptionData("Mute", () => PlayersMenu.OpenMenu(admin, "Mute", (admin, player) => DurationMenu.OpenMenu(admin, $"Mute: {player.PlayerName}", player, MuteMenu))));
options.Add(new ChatMenuOptionData("Silence", () => PlayersMenu.OpenMenu(admin, "Silence", (admin, player) => DurationMenu.OpenMenu(admin, "Silence", player, SilenceMenu)))); options.Add(new ChatMenuOptionData("Silence", () => PlayersMenu.OpenMenu(admin, "Silence", (admin, player) => DurationMenu.OpenMenu(admin, $"Silence: {player.PlayerName}", player, SilenceMenu))));
} }
if (hasKick) if (hasKick)
@@ -70,7 +70,7 @@ namespace CS2_SimpleAdmin.Menus
private static void SlapMenu(CCSPlayerController admin, CCSPlayerController player) private static void SlapMenu(CCSPlayerController admin, CCSPlayerController player)
{ {
BaseMenu menu = AdminMenu.CreateMenu($"Slap {player.PlayerName}"); BaseMenu menu = AdminMenu.CreateMenu($"Slap: {player.PlayerName}");
List<ChatMenuOptionData> options = new(); List<ChatMenuOptionData> options = new();
// options added in order // options added in order
@@ -108,7 +108,7 @@ namespace CS2_SimpleAdmin.Menus
private static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration) private static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
{ {
BaseMenu menu = AdminMenu.CreateMenu($"Ban {player.PlayerName}"); BaseMenu menu = AdminMenu.CreateMenu($"Ban: {player.PlayerName}");
List<string> options = new() List<string> options = new()
{ {
"Hacking", "Hacking",
@@ -134,7 +134,7 @@ namespace CS2_SimpleAdmin.Menus
private static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration) private static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
{ {
// TODO: Localize and make options in config? // TODO: Localize and make options in config?
BaseMenu menu = AdminMenu.CreateMenu($"Gag {player.PlayerName}"); BaseMenu menu = AdminMenu.CreateMenu($"Gag: {player.PlayerName}");
List<string> options = new() List<string> options = new()
{ {
"Advertising", "Advertising",
@@ -161,7 +161,7 @@ namespace CS2_SimpleAdmin.Menus
private static void MuteMenu(CCSPlayerController admin, CCSPlayerController player, int duration) private static void MuteMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
{ {
// TODO: Localize and make options in config? // TODO: Localize and make options in config?
BaseMenu menu = AdminMenu.CreateMenu($"Mute {player.PlayerName}"); BaseMenu menu = AdminMenu.CreateMenu($"Mute: {player.PlayerName}");
List<string> options = new() List<string> options = new()
{ {
"Shouting", "Shouting",
@@ -190,7 +190,7 @@ namespace CS2_SimpleAdmin.Menus
private static void SilenceMenu(CCSPlayerController admin, CCSPlayerController player, int duration) private static void SilenceMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
{ {
// TODO: Localize and make options in config? // TODO: Localize and make options in config?
BaseMenu menu = AdminMenu.CreateMenu($"Silence {player.PlayerName}"); BaseMenu menu = AdminMenu.CreateMenu($"Silence: {player.PlayerName}");
List<string> options = new() List<string> options = new()
{ {
"Shouting", "Shouting",