mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-06-17 19:40:02 +00:00
Version bump and multi-account/IP ban fixes
Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
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@@ -13,7 +13,7 @@ namespace CS2_SimpleAdmin.Managers;
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internal class PlayerManager
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{
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private readonly SemaphoreSlim _loadPlayerSemaphore = new(10);
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private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
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private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
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/// <summary>
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@@ -51,69 +51,41 @@ internal class PlayerManager
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try
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{
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await _loadPlayerSemaphore.WaitAsync();
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if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
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// Save ip address before ban check
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await SavePlayerIpAddress(steamId, playerName, ipAddress);
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// Always check bans first, regardless of PlayersInfo state
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var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
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{
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var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
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0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
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_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
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? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
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ipAddress)
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: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
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};
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
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if (isBanned)
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{
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
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await Server.NextWorldUpdateAsync(() =>
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{
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0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
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_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
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? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
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ipAddress)
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: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
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};
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
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Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
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});
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// CS2_SimpleAdmin._logger?.LogInformation($"Player {playerName} ({steamId} - {ipAddress}) is banned? {isBanned.ToString()}");
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if (isBanned)
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{
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await Server.NextWorldUpdateAsync(() =>
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{
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// CS2_SimpleAdmin._logger?.LogInformation($"Kicking {playerName}");
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Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
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});
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return;
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}
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return;
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}
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if (fullConnect)
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if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
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{
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var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
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CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
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if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null &&
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CS2_SimpleAdmin.PlayersInfo[steamId] != null)
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if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
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{
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try
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{
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await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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// Eliminates the need for SELECT COUNT and duplicate UPDATE queries
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var steamId64 = CS2_SimpleAdmin.PlayersInfo[steamId].SteamId.SteamId64;
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var ipUint = IpHelper.IpToUint(ipAddress);
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// Use database-specific UPSERT query (handles MySQL vs SQLite syntax differences)
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var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
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await connection.ExecuteAsync(upsertQuery, new
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{
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SteamID = steamId64,
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playerName,
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IPAddress = ipUint
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});
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// // Cache will be updated on next refresh cycle
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// if (!CS2_SimpleAdmin.Instance.CacheManager.HasIpForPlayer(steamId, ipAddress))
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// {
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// // IP association will be reflected after cache refresh
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// }
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(
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$"Unable to save ip address for {playerInfo.Name} ({ipAddress}): {ex.Message}");
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}
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playerInfo.AccountsAssociated =
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CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
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.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
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@@ -200,7 +172,7 @@ internal class PlayerManager
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AdminManager.PlayerHasPermissions(
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new SteamID(p.SteamID),
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"@css/ban")) &&
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p.Connected == PlayerConnectedState.PlayerConnected &&
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p.Connected == PlayerConnectedState.Connected &&
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!CS2_SimpleAdmin.AdminDisabledJoinComms
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.Contains(p.SteamID)))
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{
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@@ -247,13 +219,45 @@ internal class PlayerManager
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_loadPlayerSemaphore.Release();
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}
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});
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if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
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{
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player.Rename(name);
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}
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}
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/// <summary>
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/// Saves player's IP address to the database for multi-account detection.
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/// This is called before ban checks to ensure IP is recorded even if player is banned.
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/// </summary>
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private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
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{
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if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
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return;
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try
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{
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await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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var steamId64 = steamId;
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var ipUint = IpHelper.IpToUint(ipAddress);
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var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
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await connection.ExecuteAsync(upsertQuery, new
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{
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SteamID = steamId64,
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playerName,
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IPAddress = ipUint
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(
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$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
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}
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}
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/// <summary>
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/// Periodically checks the status of online players and applies timers for speed, gravity,
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/// and penalty expiration validation.
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