using System.Collections.Concurrent; namespace CS2_SimpleAdmin; public enum PenaltyType { Mute, Gag, Silence } public class PlayerPenaltyManager { private static readonly ConcurrentDictionary>> Penalties = new(); // Add a penalty for a player public static void AddPenalty(int slot, PenaltyType penaltyType, DateTime endDateTime, int durationInMinutes) { Penalties.AddOrUpdate(slot, (_) => { var dict = new Dictionary> { [penaltyType] = [(endDateTime, durationInMinutes, false)] }; return dict; }, (_, existingDict) => { if (!existingDict.TryGetValue(penaltyType, out var value)) { value = new List<(DateTime, int, bool)>(); existingDict[penaltyType] = value; } value.Add((endDateTime, durationInMinutes, false)); return existingDict; }); } public static bool IsPenalized(int slot, PenaltyType penaltyType) { //Console.WriteLine($"Checking penalties for player with slot {slot} and penalty type {penaltyType}"); if (!Penalties.TryGetValue(slot, out var penaltyDict) || !penaltyDict.TryGetValue(penaltyType, out var penaltiesList)) return false; //Console.WriteLine($"Found penalties for player with slot {slot} and penalty type {penaltyType}"); if (CS2_SimpleAdmin.Instance.Config.TimeMode == 0) return penaltiesList.Count != 0; var now = DateTime.UtcNow.ToLocalTime(); // Check if any active penalties exist foreach (var penalty in penaltiesList.ToList()) { // Check if the penalty is still active if (penalty.Duration > 0 && now >= penalty.EndDateTime) { //Console.WriteLine($"Removing expired penalty for player with slot {slot} and penalty type {penaltyType}"); penaltiesList.Remove(penalty); // Remove expired penalty if (penaltiesList.Count == 0) { //Console.WriteLine($"No more penalties of type {penaltyType} for player with slot {slot}. Removing penalty type."); penaltyDict.Remove(penaltyType); // Remove penalty type if no more penalties exist } } else if (penalty.Duration == 0 || now < penalty.EndDateTime) { //Console.WriteLine($"Player with slot {slot} is penalized for type {penaltyType}"); // Return true if there's an active penalty return true; } } // Return false if no active penalties are found //Console.WriteLine($"Player with slot {slot} is not penalized for type {penaltyType}"); return false; // Return false if no penalties of the specified type were found for the player //Console.WriteLine($"No penalties found for player with slot {slot} and penalty type {penaltyType}"); } // Get the end datetime and duration of penalties for a player and penalty type public static List<(DateTime EndDateTime, int Duration, bool Passed)> GetPlayerPenalties(int slot, PenaltyType penaltyType) { if (Penalties.TryGetValue(slot, out var penaltyDict) && penaltyDict.TryGetValue(penaltyType, out var penaltiesList)) { return penaltiesList; } return []; } public static bool IsSlotInPenalties(int slot) { return Penalties.ContainsKey(slot); } // Remove all penalties for a player slot public static void RemoveAllPenalties(int slot) { if (Penalties.ContainsKey(slot)) { Penalties.TryRemove(slot, out _); } } // Remove all penalties public static void RemoveAllPenalties() { Penalties.Clear(); } // Remove all penalties of a selected type from a specific player public static void RemovePenaltiesByType(int slot, PenaltyType penaltyType) { if (Penalties.TryGetValue(slot, out var penaltyDict) && penaltyDict.ContainsKey(penaltyType)) { penaltyDict.Remove(penaltyType); } } public static void RemovePenaltiesByDateTime(int slot, DateTime dateTime) { if (!Penalties.TryGetValue(slot, out var penaltyDict)) return; foreach (var penaltiesList in penaltyDict.Values) { for (var i = 0; i < penaltiesList.Count; i++) { if (penaltiesList[i].EndDateTime != dateTime) continue; // Create a copy of the penalty var penalty = penaltiesList[i]; // Update the end datetime of the copied penalty to the current datetime penalty.Passed = true; // Replace the original penalty with the modified one penaltiesList[i] = penalty; } } } // Remove all expired penalties for all players and penalty types public static void RemoveExpiredPenalties() { if (CS2_SimpleAdmin.Instance.Config.TimeMode == 0) { foreach (var (playerSlot, penaltyDict) in Penalties.ToList()) // Use ToList to avoid modification while iterating { // Remove expired penalties for the player foreach (var penaltiesList in penaltyDict.Values) { penaltiesList.RemoveAll(p => p is { Duration: > 0, Passed: true }); } // Remove player slot if no penalties left if (penaltyDict.Count == 0) { Penalties.TryRemove(playerSlot, out _); } } return; } var now = DateTime.UtcNow.ToLocalTime(); foreach (var (playerSlot, penaltyDict) in Penalties.ToList()) // Use ToList to avoid modification while iterating { // Remove expired penalties for the player foreach (var penaltiesList in penaltyDict.Values) { penaltiesList.RemoveAll(p => p.Duration > 0 && now >= p.EndDateTime); } // Remove player slot if no penalties left if (penaltyDict.Count == 0) { Penalties.TryRemove(playerSlot, out _); } } } }