using System.Numerics; using CounterStrikeSharp.API.Modules.Entities; namespace CS2_SimpleAdminApi; public class PlayerInfo( int? userId, int slot, SteamID steamId, string name, string? ipAddress, int totalBans = 0, int totalMutes = 0, int totalGags = 0, int totalSilences = 0, int totalWarns = 0) { public int? UserId { get; } = userId; public int Slot { get; } = slot; public SteamID SteamId { get; } = steamId; public string Name { get; } = name; public string? IpAddress { get; } = ipAddress; public int TotalBans { get; set; } = totalBans; public int TotalMutes { get; set; } = totalMutes; public int TotalGags { get; set; } = totalGags; public int TotalSilences { get; set; } = totalSilences; public int TotalWarns { get; set; } = totalWarns; public bool WaitingForKick { get; set; } = false; public List<(ulong SteamId, string PlayerName)> AccountsAssociated { get; set; } = []; public DiePosition? DiePosition { get; set; } public bool IsLoaded { get; set; } } public class DiePosition(Vector3 position, Vector3 angle) { public Vector3 Position { get; } = position; public Vector3 Angle { get; } = angle; }