mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-17 18:39:07 +00:00
193 lines
5.8 KiB
C#
193 lines
5.8 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Admin;
|
|
using CounterStrikeSharp.API.Modules.Entities;
|
|
using CounterStrikeSharp.API.Modules.Memory;
|
|
using System.Text;
|
|
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
|
|
|
namespace CS2_SimpleAdmin;
|
|
|
|
public static class PlayerExtensions
|
|
{
|
|
public static void Slap(this CBasePlayerPawn pawn, int damage = 0)
|
|
{
|
|
PerformSlap(pawn, damage);
|
|
}
|
|
|
|
public static void Print(this CCSPlayerController controller, string message = "")
|
|
{
|
|
StringBuilder _message = new(CS2_SimpleAdmin._localizer!["sa_prefix"]);
|
|
_message.Append(message);
|
|
controller.PrintToChat(_message.ToString());
|
|
}
|
|
|
|
public static bool CanTarget(this CCSPlayerController controller, CCSPlayerController target)
|
|
{
|
|
if (target.IsBot) return true;
|
|
if (controller is null) return true;
|
|
|
|
return AdminManager.CanPlayerTarget(controller, target) || AdminManager.CanPlayerTarget(new SteamID(controller.SteamID), new SteamID(target.SteamID));
|
|
}
|
|
|
|
public static void SetSpeed(this CCSPlayerController controller, float speed)
|
|
{
|
|
CCSPlayerPawn? playerPawnValue = controller.PlayerPawn.Value;
|
|
if (playerPawnValue == null) return;
|
|
|
|
playerPawnValue.VelocityModifier = speed;
|
|
}
|
|
|
|
public static void SetGravity(this CCSPlayerController controller, float gravity)
|
|
{
|
|
CCSPlayerPawn? playerPawnValue = controller.PlayerPawn.Value;
|
|
if (playerPawnValue == null) return;
|
|
|
|
playerPawnValue.GravityScale = gravity;
|
|
}
|
|
|
|
public static void SetMoney(this CCSPlayerController controller, int money)
|
|
{
|
|
var moneyServices = controller.InGameMoneyServices;
|
|
if (moneyServices == null) return;
|
|
|
|
moneyServices.Account = money;
|
|
|
|
Utilities.SetStateChanged(controller, "CCSPlayerController", "m_pInGameMoneyServices");
|
|
}
|
|
|
|
public static void SetHp(this CCSPlayerController controller, int health = 100)
|
|
{
|
|
if (health <= 0 || !controller.PawnIsAlive || controller.PlayerPawn.Value == null) return;
|
|
|
|
controller.PlayerPawn.Value.Health = health;
|
|
|
|
if (health > 100)
|
|
{
|
|
controller.PlayerPawn.Value.MaxHealth = health;
|
|
}
|
|
|
|
Utilities.SetStateChanged(controller.PlayerPawn.Value, "CBaseEntity", "m_iHealth");
|
|
}
|
|
|
|
public static void Bury(this CBasePlayerPawn pawn, float depth = 10f)
|
|
{
|
|
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
|
|
pawn.AbsOrigin!.Z - depth);
|
|
|
|
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
|
|
}
|
|
|
|
public static void Unbury(this CBasePlayerPawn pawn, float depth = 15f)
|
|
{
|
|
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
|
|
pawn.AbsOrigin!.Z + depth);
|
|
|
|
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
|
|
}
|
|
|
|
public static void Freeze(this CBasePlayerPawn pawn)
|
|
{
|
|
pawn.MoveType = MoveType_t.MOVETYPE_OBSOLETE;
|
|
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 1); // obsolete
|
|
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
|
|
}
|
|
|
|
public static void Unfreeze(this CBasePlayerPawn pawn)
|
|
{
|
|
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
|
|
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
|
|
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
|
|
}
|
|
|
|
public static void ToggleNoclip(this CBasePlayerPawn pawn)
|
|
{
|
|
if (pawn.MoveType == MoveType_t.MOVETYPE_NOCLIP)
|
|
{
|
|
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
|
|
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
|
|
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
|
|
}
|
|
else
|
|
{
|
|
pawn.MoveType = MoveType_t.MOVETYPE_NOCLIP;
|
|
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 8); // noclip
|
|
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
|
|
}
|
|
}
|
|
|
|
public static void Rename(this CCSPlayerController controller, string newName = "Unknown")
|
|
{
|
|
if (CS2_SimpleAdmin.Instance == null)
|
|
return;
|
|
|
|
newName = newName ?? CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
|
|
|
|
SchemaString<CBasePlayerController> playerName = new SchemaString<CBasePlayerController>(controller, "m_iszPlayerName");
|
|
playerName.Set(newName + " ");
|
|
|
|
CS2_SimpleAdmin.Instance.AddTimer(0.25f, () =>
|
|
{
|
|
Utilities.SetStateChanged(controller, "CCSPlayerController", "m_szClan");
|
|
Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
|
|
});
|
|
|
|
CS2_SimpleAdmin.Instance.AddTimer(0.3f, () =>
|
|
{
|
|
playerName.Set(newName);
|
|
});
|
|
|
|
CS2_SimpleAdmin.Instance.AddTimer(0.4f, () =>
|
|
{
|
|
Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
|
|
});
|
|
}
|
|
|
|
public static void TeleportPlayer(this CCSPlayerController controller, CCSPlayerController target)
|
|
{
|
|
if (controller.PlayerPawn?.Value == null && target!.PlayerPawn?.Value == null)
|
|
return;
|
|
|
|
if (
|
|
controller?.PlayerPawn?.Value?.AbsOrigin != null &&
|
|
controller?.PlayerPawn?.Value?.AbsRotation != null &&
|
|
target?.PlayerPawn?.Value?.AbsOrigin != null &&
|
|
target?.PlayerPawn?.Value?.AbsRotation != null
|
|
)
|
|
{
|
|
controller.PlayerPawn.Value.Teleport(
|
|
target.PlayerPawn.Value.AbsOrigin,
|
|
target.PlayerPawn.Value.AbsRotation,
|
|
target.PlayerPawn.Value.AbsVelocity
|
|
);
|
|
}
|
|
}
|
|
|
|
private static void PerformSlap(CBasePlayerPawn pawn, int damage = 0)
|
|
{
|
|
if (pawn.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
|
return;
|
|
|
|
/* Teleport in a random direction - thank you, Mani!*/
|
|
/* Thank you AM & al!*/
|
|
var random = new Random();
|
|
var vel = new Vector(pawn.AbsVelocity.X, pawn.AbsVelocity.Y, pawn.AbsVelocity.Z);
|
|
|
|
vel.X += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
|
|
vel.Y += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
|
|
vel.Z += random.Next(200) + 100;
|
|
|
|
pawn.AbsVelocity.X = vel.X;
|
|
pawn.AbsVelocity.Y = vel.Y;
|
|
pawn.AbsVelocity.Z = vel.Z;
|
|
|
|
if (damage <= 0)
|
|
return;
|
|
|
|
pawn.Health -= damage;
|
|
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
|
|
|
|
if (pawn.Health <= 0)
|
|
pawn.CommitSuicide(true, true);
|
|
}
|
|
} |