Files
CS2-SimpleAdmin/PlayerUtils.cs
daffyyyy 34342c5134 1.2.0a UPDATE
Required CSS 124
2023-12-12 12:20:27 +01:00

85 lines
2.3 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Utils;
using System.Text;
namespace CS2_SimpleAdmin;
public static class PlayerUtils
{
public static void Slap(this CBasePlayerPawn pawn, int damage = 0)
{
PerformSlap(pawn, damage);
}
public static void Print(this CCSPlayerController controller, string message = "")
{
StringBuilder _message = new(CS2_SimpleAdmin._localizer!["sa_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
public static bool CanTarget(this CCSPlayerController controller, CCSPlayerController target)
{
if (target.IsBot) return true;
return AdminManager.CanPlayerTarget(controller, target);
}
public static void Bury(this CBasePlayerPawn pawn, float depth = 10f)
{
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
pawn.AbsOrigin!.Z - depth);
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
}
public static void Unbury(this CBasePlayerPawn pawn, float depth = 15f)
{
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
pawn.AbsOrigin!.Z + depth);
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
}
public static void Freeze(this CBasePlayerPawn pawn)
{
pawn.MoveType = MoveType_t.MOVETYPE_NONE;
}
public static void Unfreeze(this CBasePlayerPawn pawn)
{
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
}
public static void ToggleNoclip(this CBasePlayerPawn pawn)
{
if (pawn.MoveType == MoveType_t.MOVETYPE_NOCLIP)
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
else
pawn.MoveType = MoveType_t.MOVETYPE_NOCLIP;
}
private static void PerformSlap(CBasePlayerPawn pawn, int damage = 0)
{
if (pawn.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
/* Teleport in a random direction - thank you, Mani!*/
/* Thank you AM & al!*/
var random = new Random();
var vel = new Vector(pawn.AbsVelocity.X, pawn.AbsVelocity.Y, pawn.AbsVelocity.Z);
vel.X += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
vel.Y += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
vel.Z += random.Next(200) + 100;
pawn.Teleport(pawn.AbsOrigin!, pawn.AbsRotation!, vel);
if (damage <= 0)
return;
pawn.Health -= damage;
if (pawn.Health <= 0)
pawn.CommitSuicide(true, true);
}
}