Files
CS2-SimpleAdmin/CS2-SimpleAdmin/Managers/CacheManager.cs
Dawid Bepierszcz 665962565e Update ban logic and StatusBlocker plugin version
Refactored IP ban checking logic in CacheManager for improved accuracy and maintainability. Replaced StatusBlocker plugin binaries with v1.1.3 for both Linux and Windows.

EOL, no more new features
2025-12-13 16:54:33 +01:00

785 lines
31 KiB
C#

using System.Collections.Concurrent;
using CS2_SimpleAdmin.Database;
using CS2_SimpleAdmin.Models;
using Dapper;
using Microsoft.Extensions.Logging;
using ZLinq;
namespace CS2_SimpleAdmin.Managers;
internal class CacheManager: IDisposable
{
private readonly ConcurrentDictionary<int, BanRecord> _banCache = [];
private readonly ConcurrentDictionary<ulong, List<BanRecord>> _steamIdIndex = [];
private readonly ConcurrentDictionary<uint, List<BanRecord>> _ipIndex = [];
private readonly ConcurrentDictionary<ulong, HashSet<IpRecord>> _playerIpsCache = [];
private HashSet<uint> _cachedIgnoredIps = [];
private DateTime _lastUpdateTime = DateTime.MinValue;
private DateTime? _lastDatabaseTime = null; // Track actual time from database
private bool _isInitialized;
private bool _disposed;
/// <summary>
/// Initializes and builds the ban and IP cache from the database. Loads bans, player IP history, and config settings.
/// </summary>
/// <returns>Asynchronous task representing the initialization process.</returns>
public async Task InitializeCacheAsync()
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
if (!CS2_SimpleAdmin.ServerLoaded) return;
if (_isInitialized) return;
try
{
Clear();
_cachedIgnoredIps = CS2_SimpleAdmin.Instance.Config.OtherSettings.IgnoredIps
.AsValueEnumerable()
.Select(IpHelper.IpToUint)
.ToHashSet();
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
List<BanRecord> bans;
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
bans = (await connection.QueryAsync<BanRecord>(
"""
SELECT
id AS Id,
player_name AS PlayerName,
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM sa_bans
""")).ToList();
}
else
{
bans = (await connection.QueryAsync<BanRecord>(
"""
SELECT
id AS Id,
player_name AS PlayerName,
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM sa_bans
WHERE server_id = @serverId
""", new {serverId = CS2_SimpleAdmin.ServerId})).ToList();
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp)
{
// Optimization: Load IP history and build cache in single pass
var ipHistory = await connection.QueryAsync<(ulong steamid, string? name, uint address, DateTime used_at)>(
"SELECT steamid, name, address, used_at FROM sa_players_ips ORDER BY steamid, address, used_at DESC");
var unknownName = CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
var currentSteamId = 0UL;
var currentIpSet = new HashSet<IpRecord>(new IpRecordComparer());
var latestIpTimestamps = new Dictionary<uint, DateTime>();
foreach (var record in ipHistory)
{
// When we encounter a new steamid, save the previous one
if (record.steamid != currentSteamId && currentSteamId != 0)
{
_playerIpsCache[currentSteamId] = currentIpSet;
currentIpSet = new HashSet<IpRecord>(new IpRecordComparer());
latestIpTimestamps.Clear();
}
currentSteamId = record.steamid;
// Only keep the latest timestamp for each IP
if (!latestIpTimestamps.TryGetValue(record.address, out var existingTimestamp) ||
record.used_at > existingTimestamp)
{
latestIpTimestamps[record.address] = record.used_at;
currentIpSet.Add(new IpRecord(
record.address,
record.used_at,
string.IsNullOrEmpty(record.name) ? unknownName : record.name
));
}
}
// Don't forget the last steamid
if (currentSteamId != 0)
{
_playerIpsCache[currentSteamId] = currentIpSet;
}
}
foreach (var ban in bans.AsValueEnumerable())
_banCache.TryAdd(ban.Id, ban);
RebuildIndexes();
_lastUpdateTime = Time.ActualDateTime().AddSeconds(-1);
_isInitialized = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
/// <summary>
/// Clears all cached data and reinitializes the cache from the database.
/// </summary>
/// <returns>Asynchronous task representing the reinitialization process.</returns>
public async Task ForceReInitializeCacheAsync()
{
_isInitialized = false;
_banCache.Clear();
_playerIpsCache.Clear();
_cachedIgnoredIps = [];
_lastUpdateTime = DateTime.MinValue;
await InitializeCacheAsync();
}
/// <summary>
/// Refreshes the in-memory cache with updated or new data from the database since the last update time.
/// Also updates multi-account IP history if enabled.
/// </summary>
/// <returns>Asynchronous task representing the refresh operation.</returns>
public async Task RefreshCacheAsync()
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
if (!_isInitialized) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
IEnumerable<BanRecord> updatedBans;
// Get current time from database in local timezone (CURRENT_TIMESTAMP uses session timezone, not UTC)
var currentDatabaseTime = await connection.QueryFirstAsync<DateTime>("SELECT CURRENT_TIMESTAMP");
// Optimization: Only get IDs for comparison if we need to check for deletions
// Most of the time bans are just added/updated, not deleted
HashSet<int>? allIds = null;
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
// Use previous database time or start from far past if first run
var lastCheckTime = _lastDatabaseTime ?? DateTime.MinValue;
// Get recently updated bans by timestamp (using database time to avoid timezone issues)
var updatedBans_Query = (await connection.QueryAsync<BanRecord>(
"""
SELECT id AS Id,
player_name AS PlayerName,
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM `sa_bans` WHERE updated_at > @lastUpdate OR created > @lastUpdate ORDER BY updated_at DESC
""",
new { lastUpdate = lastCheckTime }
)).ToList();
// Detect changes: new bans or status changes
var updatedList = new List<BanRecord>();
foreach (var ban in updatedBans_Query)
{
if (!_banCache.TryGetValue(ban.Id, out var cachedBan))
{
// New ban
updatedList.Add(ban);
}
else if (cachedBan.Status != ban.Status)
{
// Status changed
updatedList.Add(ban);
}
}
if (updatedList.Count > 0)
{
allIds = (await connection.QueryAsync<int>("SELECT id FROM sa_bans")).ToHashSet();
}
updatedBans = updatedList;
// Update last check time to current database time
_lastDatabaseTime = currentDatabaseTime;
}
else
{
// Use previous database time or start from far past if first run
var lastCheckTime = _lastDatabaseTime ?? DateTime.MinValue;
// Get recently updated bans for this server by timestamp (using database time to avoid timezone issues)
var updatedBans_Query = (await connection.QueryAsync<BanRecord>(
"""
SELECT id AS Id,
player_name AS PlayerName,
player_steamid AS PlayerSteamId,
player_ip AS PlayerIp,
status AS Status
FROM `sa_bans` WHERE server_id = @serverId AND (updated_at > @lastUpdate OR created > @lastUpdate) ORDER BY updated_at DESC
""",
new { serverId = CS2_SimpleAdmin.ServerId, lastUpdate = lastCheckTime }
)).ToList();
// Detect changes: new bans or status changes
var updatedList = new List<BanRecord>();
foreach (var ban in updatedBans_Query)
{
if (!_banCache.TryGetValue(ban.Id, out var cachedBan))
{
// New ban
updatedList.Add(ban);
}
else if (cachedBan.Status != ban.Status)
{
// Status changed
updatedList.Add(ban);
}
}
if (updatedList.Count > 0)
{
allIds = (await connection.QueryAsync<int>(
"SELECT id FROM sa_bans WHERE server_id = @serverId",
new { serverId = CS2_SimpleAdmin.ServerId }
)).ToHashSet();
}
updatedBans = updatedList;
// Update last check time to current database time
_lastDatabaseTime = currentDatabaseTime;
}
// Optimization: Only process deletions if we have the full ID list
if (allIds != null)
{
foreach (var id in _banCache.Keys)
{
if (allIds.Contains(id) || !_banCache.TryRemove(id, out var ban)) continue;
if (ban.PlayerSteamId != null &&
_steamIdIndex.TryGetValue(ban.PlayerSteamId.Value, out var steamBans))
{
steamBans.RemoveAll(b => b.Id == id);
if (steamBans.Count == 0)
_steamIdIndex.TryRemove(ban.PlayerSteamId.Value, out _);
}
if (string.IsNullOrWhiteSpace(ban.PlayerIp) ||
!IpHelper.TryConvertIpToUint(ban.PlayerIp, out var ipUInt) ||
!_ipIndex.TryGetValue(ipUInt, out var ipBans)) continue;
{
ipBans.RemoveAll(b => b.Id == id);
if (ipBans.Count == 0)
_ipIndex.TryRemove(ipUInt, out _);
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp)
{
var ipHistory = (await connection.QueryAsync<(ulong steamid, string? name, uint address, DateTime used_at)>(
"SELECT steamid, name, address, used_at FROM sa_players_ips WHERE used_at >= @lastUpdate ORDER BY used_at DESC LIMIT 300",
new { lastUpdate = _lastUpdateTime }));
foreach (var group in ipHistory.AsValueEnumerable().GroupBy(x => x.steamid))
{
var ipSet = new HashSet<IpRecord>(
group
.GroupBy(x => x.address)
.Select(g =>
{
var latest = g.MaxBy(x => x.used_at);
return new IpRecord(
g.Key,
latest.used_at,
!string.IsNullOrEmpty(latest.name)
? latest.name
: CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown"
);
}),
new IpRecordComparer()
);
_playerIpsCache.AddOrUpdate(
group.Key,
_ => ipSet,
(_, existingSet) =>
{
foreach (var newEntry in ipSet)
{
existingSet.Remove(newEntry);
existingSet.Add(newEntry);
}
return existingSet;
});
}
}
// Update cache with new/modified bans
var needsRebuild = false;
foreach (var ban in updatedBans)
{
if (_banCache.TryGetValue(ban.Id, out var oldBan) && oldBan.Status != ban.Status)
{
// Ban status changed (e.g., ACTIVE -> EXPIRED/UNBANNED), need to rebuild indexes
needsRebuild = true;
}
_banCache.AddOrUpdate(ban.Id, ban, (_, _) => ban);
}
// Rebuild indexes if there were updates or status changes
if (updatedBans.Any() || needsRebuild)
{
RebuildIndexes();
}
_lastUpdateTime = Time.ActualDateTime().AddSeconds(-1);
}
catch (Exception)
{
}
}
/// <summary>
/// Rebuilds the internal indexes for fast lookup of active bans by Steam ID and IP address.
/// Clears and repopulates both indexes based on the current in-memory ban cache.
/// </summary>
private void RebuildIndexes()
{
_steamIdIndex.Clear();
_ipIndex.Clear();
// Optimization: Cache config value to avoid repeated property access
var banType = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType;
var checkIpBans = banType != 0;
// Optimization: Pre-filter only ACTIVE bans to avoid checking status in loop
var activeBans = _banCache.Values.Where(b => b.StatusEnum == BanStatus.ACTIVE);
foreach (var ban in activeBans)
{
// Index by Steam ID
if (ban.PlayerSteamId.HasValue)
{
var steamId = ban.PlayerSteamId.Value;
if (!_steamIdIndex.TryGetValue(steamId, out var steamList))
{
steamList = new List<BanRecord>();
_steamIdIndex[steamId] = steamList;
}
steamList.Add(ban);
}
// Index by IP (only if IP bans are enabled)
if (checkIpBans && !string.IsNullOrEmpty(ban.PlayerIp) &&
IpHelper.TryConvertIpToUint(ban.PlayerIp, out var ipUInt))
{
if (!_ipIndex.TryGetValue(ipUInt, out var ipList))
{
ipList = new List<BanRecord>();
_ipIndex[ipUInt] = ipList;
}
ipList.Add(ban);
}
}
}
/// <summary>
/// Retrieves all ban records currently stored in the cache.
/// </summary>
/// <returns>List of all <see cref="BanRecord"/> objects.</returns>
public List<BanRecord> GetAllBans() => _banCache.Values.ToList();
/// <summary>
/// Retrieves only active ban records from the cache.
/// </summary>
/// <returns>List of active <see cref="BanRecord"/> objects.</returns>
public List<BanRecord> GetActiveBans() => _banCache.Values.Where(b => b.StatusEnum == BanStatus.ACTIVE).ToList();
/// <summary>
/// Retrieves all ban records for a specific player by their Steam ID.
/// </summary>
/// <param name="steamId">64-bit Steam ID of the player.</param>
/// <returns>List of <see cref="BanRecord"/> objects associated with the Steam ID.</returns>
public List<BanRecord> GetPlayerBansBySteamId(ulong steamId) => _steamIdIndex.TryGetValue(steamId, out var bans) ? bans : [];
/// <summary>
/// Gets all known Steam accounts that have used the specified IP address.
/// </summary>
/// <param name="ipAddress">The IP address to search for, in string format.</param>
/// <returns>
/// List of tuples containing the Steam ID, last used time, and player name for each matching entry.
/// </returns>
public List<(ulong SteamId, DateTime UsedAt, string PlayerName)> GetAccountsByIp(string ipAddress)
{
var ipAsUint = IpHelper.IpToUint(ipAddress);
var results = new List<(ulong, DateTime, string)>();
// Optimization: Direct lookup using HashSet.Contains instead of TryGetValue
var searchRecord = new IpRecord(ipAsUint, default, null!);
foreach (var (steamId, ipSet) in _playerIpsCache)
{
// Optimization: Single pass through the set
foreach (var entry in ipSet)
{
if (entry.Ip == ipAsUint)
{
results.Add((steamId, entry.UsedAt, entry.PlayerName));
}
}
}
return results;
}
// public IEnumerable<(ulong SteamId, DateTime UsedAt, string PlayerName)> GetAccountsByIp(string ipAddress)
// {
// var ipAsUint = IpHelper.IpToUint(ipAddress);
//
// return _playerIpsCache.SelectMany(kvp => kvp.Value
// .Where(entry => entry.Ip == ipAsUint)
// .Select(entry => (kvp.Key, entry.UsedAt, entry.PlayerName)));
// }
private bool IsIpBanned(string ipAddress)
{
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0) return false;
var ipUInt = IpHelper.IpToUint(ipAddress);
return !_cachedIgnoredIps.Contains(ipUInt) && _ipIndex.ContainsKey(ipUInt);
}
// public bool IsPlayerBanned(ulong? steamId, string? ipAddress)
// {
// if (steamId != null && _steamIdIndex.ContainsKey(steamId.Value))
// return true;
//
// if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0)
// return false;
//
// if (string.IsNullOrEmpty(ipAddress) || !IpHelper.TryConvertIpToUint(ipAddress, out var ipUInt))
// return false;
//
// return !_cachedIgnoredIps.Contains(ipUInt) && _ipIndex.ContainsKey(ipUInt);
// }
/// <summary>
/// Checks if a player is currently banned by Steam ID or IP address.
/// If a partial ban record is found, updates it with the latest player information.
/// </summary>
/// <param name="playerName">Name of the player attempting to connect.</param>
/// <param name="steamId">Optional 64-bit Steam ID of the player.</param>
/// <param name="ipAddress">Optional IP address of the player.</param>
/// <returns>True if the player is banned, otherwise false.</returns>
public bool IsPlayerBanned(string playerName, ulong? steamId, string? ipAddress)
{
BanRecord? record;
if (steamId.HasValue && _steamIdIndex.TryGetValue(steamId.Value, out var steamRecords))
{
record = steamRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (record != null)
{
// Double-check the ban is still active in cache (handle race conditions)
if (_banCache.TryGetValue(record.Id, out var cachedBan) && cachedBan.StatusEnum == BanStatus.ACTIVE)
{
if ((string.IsNullOrEmpty(record.PlayerIp) && !string.IsNullOrEmpty(ipAddress)) ||
(!record.PlayerSteamId.HasValue))
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
return true;
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0 || string.IsNullOrEmpty(ipAddress))
return false;
if (string.IsNullOrEmpty(ipAddress) ||
!IpHelper.TryConvertIpToUint(ipAddress, out var ipUInt) ||
_cachedIgnoredIps.Contains(ipUInt) ||
!_ipIndex.TryGetValue(ipUInt, out var ipRecords)) return false;
record = ipRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (record == null) return false;
// Double-check the ban is still active in cache (handle race conditions)
if (!_banCache.TryGetValue(record.Id, out var cachedBanIp) || cachedBanIp.StatusEnum != BanStatus.ACTIVE)
return false;
if ((string.IsNullOrEmpty(record.PlayerIp) && !string.IsNullOrEmpty(ipAddress)) ||
(!record.PlayerSteamId.HasValue && steamId.HasValue))
{
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
}
return true;
}
// public bool IsPlayerOrAnyIpBanned(ulong steamId, string? ipAddress)
// {
// if (_steamIdIndex.ContainsKey(steamId))
// return true;
//
// if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0)
// return false;
//
// if (!_playerIpsCache.TryGetValue(steamId, out var ipData))
// return false;
//
// // var now = Time.ActualDateTime();
// var cutoff = Time.ActualDateTime().AddDays(-CS2_SimpleAdmin.Instance.Config.OtherSettings.ExpireOldIpBans);
// var unknownName = CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
//
// if (ipAddress != null && IpHelper.TryConvertIpToUint(ipAddress, out var ipAsUint))
// {
// if (!_cachedIgnoredIps.Contains(ipAsUint))
// {
// ipData.Add(new IpRecord(
// ipAsUint,
// Time.ActualDateTime().AddSeconds(-2),
// unknownName
// ));
// }
// }
//
// // foreach (var ipRecord in ipData)
// // {
// // // Skip if too old or in ignored list
// // if (ipRecord.UsedAt < cutoff || _cachedIgnoredIps.Contains(ipRecord.Ip))
// // continue;
// //
// // // Check if IP is banned
// // if (_ipIndex.ContainsKey(ipRecord.Ip))
// // return true;
// // }
//
// foreach (var ipRecord in ipData)
// {
// if (ipRecord.UsedAt < cutoff || _cachedIgnoredIps.Contains(ipRecord.Ip))
// continue;
//
// if (!_ipIndex.TryGetValue(ipRecord.Ip, out var banRecords)) continue;
//
// var activeBan = banRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
// if (activeBan == null) continue;
//
// if (!string.IsNullOrEmpty(activeBan.PlayerName) && activeBan.PlayerSteamId.HasValue) return true;
//
// _ = Task.Run(() => UpdatePlayerData(
// activeBan.PlayerName,
// steamId,
// ipAddress
// ));
//
// if (string.IsNullOrEmpty(activeBan.PlayerName) && !string.IsNullOrEmpty(unknownName))
// activeBan.PlayerName = unknownName;
//
// activeBan.PlayerSteamId ??= steamId;
//
// return true;
// }
//
// return false;
// }
/// <summary>
/// Checks if the player or any IP previously associated with them is currently banned.
/// Also updates ban records with missing player info if found.
/// </summary>
/// <param name="playerName">Current player name.</param>
/// <param name="steamId">64-bit Steam ID of the player.</param>
/// <param name="ipAddress">Current IP address of the player (optional).</param>
/// <returns>True if the player or their known IPs are banned, otherwise false.</returns>
public bool IsPlayerOrAnyIpBanned(string playerName, ulong steamId, string? ipAddress)
{
if (_steamIdIndex.TryGetValue(steamId, out var steamBans))
{
var activeBan = steamBans.FirstOrDefault(b => b.StatusEnum == BanStatus.ACTIVE);
if (activeBan != null)
{
// Double-check the ban is still active in cache (handle race conditions)
if (_banCache.TryGetValue(activeBan.Id, out var cachedBan) && cachedBan.StatusEnum == BanStatus.ACTIVE)
{
if (string.IsNullOrEmpty(activeBan.PlayerName) || string.IsNullOrEmpty(activeBan.PlayerIp) && !string.IsNullOrEmpty(ipAddress))
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
return true;
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0 || string.IsNullOrEmpty(ipAddress))
return false;
if (!IpHelper.TryConvertIpToUint(ipAddress, out var ipUInt))
return false;
if (_cachedIgnoredIps.Contains(ipUInt))
return false;
if (!_ipIndex.TryGetValue(ipUInt, out var ipBanRecords))
return false;
var ipBan = ipBanRecords.FirstOrDefault(r => r.StatusEnum == BanStatus.ACTIVE);
if (ipBan == null)
return false;
if (!_banCache.TryGetValue(ipBan.Id, out var cachedIpBan) || cachedIpBan.StatusEnum != BanStatus.ACTIVE)
return false;
var expireOldIpBans = CS2_SimpleAdmin.Instance.Config.OtherSettings.ExpireOldIpBans;
if (expireOldIpBans > 0)
{
var cutoff = Time.ActualDateTime().AddDays(-expireOldIpBans);
if (ipBan.Created < cutoff)
return false;
}
var unknownName = CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
if (string.IsNullOrEmpty(ipBan.PlayerName))
ipBan.PlayerName = playerName;
ipBan.PlayerSteamId ??= steamId;
_ = Task.Run(() => UpdatePlayerData(playerName, steamId, ipAddress));
return true;
}
/// <summary>
/// Checks if the given IP address is known (previously recorded) for the specified Steam ID.
/// </summary>
/// <param name="steamId">64-bit Steam ID of the player.</param>
/// <param name="ipAddress">IP address to check.</param>
/// <returns>True if the IP is recorded for the player, otherwise false.</returns>
public bool HasIpForPlayer(ulong steamId, string ipAddress)
{
if (string.IsNullOrWhiteSpace(ipAddress))
return false;
if (!IpHelper.TryConvertIpToUint(ipAddress, out var ipUint))
return false;
return _playerIpsCache.TryGetValue(steamId, out var ipData) &&
ipData.Contains(new IpRecord(ipUint, default, null!));
}
// public bool HasIpForPlayer(ulong steamId, string ipAddress)
// {
// if (string.IsNullOrWhiteSpace(ipAddress))
// return false;
//
// return _playerIpsCache.TryGetValue(steamId, out var ipData)
// && ipData.Any(x => x.Ip == IpHelper.IpToUint(ipAddress));
// }
/// <summary>
/// Updates existing active ban records in the database with the latest known player name and IP address.
/// Also updates in-memory cache to reflect these changes.
/// </summary>
/// <param name="playerName">Current player name.</param>
/// <param name="steamId">Optional Steam ID of the player.</param>
/// <param name="ipAddress">Optional IP address of the player.</param>
/// <returns>Asynchronous task representing the update operation.</returns>
private async Task UpdatePlayerData(string? playerName, ulong? steamId, string? ipAddress)
{
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
var baseSql = """
UPDATE sa_bans
SET
player_ip = COALESCE(player_ip, @PlayerIP),
player_name = COALESCE(player_name, @PlayerName)
WHERE
(player_steamid = @PlayerSteamID OR player_ip = @PlayerIP)
AND status = 'ACTIVE'
AND (duration = 0 OR ends > @CurrentTime)
""";
if (!CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
baseSql += " AND server_id = @ServerId;";
}
var parameters = new
{
PlayerSteamID = steamId,
PlayerIP = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
|| string.IsNullOrEmpty(ipAddress)
|| CS2_SimpleAdmin.Instance.Config.OtherSettings.IgnoredIps.Contains(ipAddress)
? null
: ipAddress,
PlayerName = string.IsNullOrEmpty(playerName) ? string.Empty : playerName,
CurrentTime = Time.ActualDateTime(),
CS2_SimpleAdmin.ServerId
};
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
await connection.ExecuteAsync(baseSql, parameters);
if (steamId.HasValue && _steamIdIndex.TryGetValue(steamId.Value, out var steamRecords))
{
foreach (var rec in steamRecords.Where(r => r.StatusEnum == BanStatus.ACTIVE))
{
if (string.IsNullOrEmpty(rec.PlayerIp) && !string.IsNullOrEmpty(ipAddress))
rec.PlayerIp = ipAddress;
if (string.IsNullOrEmpty(rec.PlayerName) && !string.IsNullOrEmpty(playerName))
rec.PlayerName = playerName;
}
}
if (!string.IsNullOrEmpty(ipAddress) && IpHelper.TryConvertIpToUint(ipAddress, out var ipUInt)
&& _ipIndex.TryGetValue(ipUInt, out var ipRecords))
{
foreach (var rec in ipRecords.Where(r => r.StatusEnum == BanStatus.ACTIVE))
{
if (!rec.PlayerSteamId.HasValue && steamId.HasValue)
rec.PlayerSteamId = steamId;
if (string.IsNullOrEmpty(rec.PlayerName) && !string.IsNullOrEmpty(playerName))
rec.PlayerName = playerName;
}
}
}
private void Clear()
{
_steamIdIndex.Clear();
_ipIndex.Clear();
_banCache.Clear();
_playerIpsCache.Clear();
_cachedIgnoredIps.Clear();
}
/// <summary>
/// Clears and disposes of all cached data and marks the object as disposed.
/// </summary>
public void Dispose()
{
if (_disposed) return;
Clear();
_disposed = true;
}
}
public class IpRecordComparer : IEqualityComparer<IpRecord>
{
public bool Equals(IpRecord x, IpRecord y)
=> x.Ip == y.Ip;
public int GetHashCode(IpRecord obj)
=> obj.Ip.GetHashCode();
}