mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-18 18:49:23 +00:00
Introduces a new documentation site for CS2-SimpleAdmin using Docusaurus, including developer API references, tutorials, user guides, and module documentation. Removes the CleanModule example and updates FunCommands and ExampleModule. Also updates main plugin and API files to support new documentation and module structure.
13 KiB
13 KiB
sidebar_position
| sidebar_position |
|---|
| 3 |
Code Examples
Practical examples for common module development scenarios.
Complete Mini Module
A fully working minimal module:
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Commands;
using CS2_SimpleAdminApi;
namespace HelloModule;
public class HelloModule : BasePlugin, IPluginConfig<Config>
{
public override string ModuleName => "Hello Module";
public override string ModuleVersion => "1.0.0";
private ICS2_SimpleAdminApi? _api;
private readonly PluginCapability<ICS2_SimpleAdminApi> _pluginCapability = new("simpleadmin:api");
public Config Config { get; set; } = new();
public override void OnAllPluginsLoaded(bool hotReload)
{
_api = _pluginCapability.Get();
if (_api == null)
{
Logger.LogError("CS2-SimpleAdmin API not found!");
return;
}
// Register command
foreach (var cmd in Config.HelloCommands)
{
_api.RegisterCommand(cmd, "Say hello to a player", OnHelloCommand);
}
}
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnHelloCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid && caller!.CanTarget(p)))
{
player.PrintToChat($"Hello {player.PlayerName}!");
caller?.PrintToChat($"Said hello to {player.PlayerName}");
}
_api.LogCommand(caller, command);
}
public void OnConfigParsed(Config config) => Config = config;
public override void Unload(bool hotReload)
{
if (_api == null) return;
foreach (var cmd in Config.HelloCommands)
{
_api.UnRegisterCommand(cmd);
}
}
}
public class Config : IBasePluginConfig
{
public int Version { get; set; } = 1;
public List<string> HelloCommands { get; set; } = ["css_hello"];
}
Command Examples
Simple Target Command
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/slay")]
private void OnSlayCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid && caller!.CanTarget(p)))
{
if (player.PawnIsAlive)
{
player.PlayerPawn?.Value?.CommitSuicide(false, true);
caller?.PrintToChat($"Slayed {player.PlayerName}");
}
}
_api.LogCommand(caller, command);
}
Command with Value Parameter
[CommandHelper(2, "<#userid or name> <value>")]
[RequiresPermissions("@css/slay")]
private void OnSetHpCommand(CCSPlayerController? caller, CommandInfo command)
{
// Parse HP value
if (!int.TryParse(command.GetArg(2), out int hp) || hp < 1 || hp > 999)
{
caller?.PrintToChat("Invalid HP! Use 1-999");
return;
}
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid && p.PawnIsAlive && caller!.CanTarget(p)))
{
player.PlayerPawn?.Value?.SetHealth(hp);
caller?.PrintToChat($"Set {player.PlayerName} HP to {hp}");
}
_api.LogCommand(caller, $"css_sethp {hp}");
}
Command with Penalty
[CommandHelper(1, "<#userid or name> [duration] [reason]")]
[RequiresPermissions("@css/ban")]
private void OnBanCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
// Parse duration (default: 60 minutes)
int duration = 60;
if (command.ArgCount > 2)
{
int.TryParse(command.GetArg(2), out duration);
}
// Get reason (default: "Banned")
string reason = command.ArgCount > 3
? string.Join(" ", command.ArgString.Split(' ').Skip(2))
: "Banned";
foreach (var player in targets.Players.Where(p => p.IsValid && caller!.CanTarget(p)))
{
_api.IssuePenalty(player, caller, PenaltyType.Ban, reason, duration);
caller?.PrintToChat($"Banned {player.PlayerName} for {duration} minutes");
}
_api.LogCommand(caller, command);
}
Menu Examples
Simple Player Selection Menu
private void RegisterMenus()
{
_api!.RegisterMenuCategory("actions", "Player Actions", "@css/generic");
_api.RegisterMenu(
"actions",
"kick",
"Kick Player",
CreateKickMenu,
"@css/kick"
);
}
private object CreateKickMenu(CCSPlayerController admin, MenuContext context)
{
return _api!.CreateMenuWithPlayers(
context,
admin,
player => player.IsValid && admin.CanTarget(player),
(admin, target) =>
{
Server.ExecuteCommand($"css_kick #{target.UserId} Kicked via menu");
admin.PrintToChat($"Kicked {target.PlayerName}");
}
);
}
Nested Menu (Player → Action)
private object CreatePlayerActionsMenu(CCSPlayerController admin, MenuContext context)
{
var menu = _api!.CreateMenuWithBack(context, admin);
foreach (var player in _api.GetValidPlayers().Where(p => admin.CanTarget(p)))
{
_api.AddSubMenu(menu, player.PlayerName, admin =>
{
return CreateActionSelectMenu(admin, player);
});
}
return menu;
}
private object CreateActionSelectMenu(CCSPlayerController admin, CCSPlayerController target)
{
var menu = _api!.CreateMenuWithBack($"Actions: {target.PlayerName}", "actions", admin);
_api.AddMenuOption(menu, "Slay", _ =>
{
if (target.IsValid && target.PawnIsAlive)
{
target.PlayerPawn?.Value?.CommitSuicide(false, true);
admin.PrintToChat($"Slayed {target.PlayerName}");
}
});
_api.AddMenuOption(menu, "Kick", _ =>
{
if (target.IsValid)
{
Server.ExecuteCommand($"css_kick #{target.UserId}");
}
});
_api.AddMenuOption(menu, "Ban", _ =>
{
if (target.IsValid)
{
_api.IssuePenalty(target, admin, PenaltyType.Ban, "Banned via menu", 1440);
}
});
return menu;
}
Menu with Value Selection
private object CreateSetHpMenu(CCSPlayerController admin, MenuContext context)
{
var menu = _api!.CreateMenuWithBack(context, admin);
var players = _api.GetValidPlayers()
.Where(p => p.PawnIsAlive && admin.CanTarget(p));
foreach (var player in players)
{
_api.AddSubMenu(menu, player.PlayerName, admin =>
{
return CreateHpValueMenu(admin, player);
});
}
return menu;
}
private object CreateHpValueMenu(CCSPlayerController admin, CCSPlayerController target)
{
var menu = _api!.CreateMenuWithBack($"Set HP: {target.PlayerName}", "actions", admin);
var hpValues = new[] { 1, 10, 50, 100, 200, 500 };
foreach (var hp in hpValues)
{
_api.AddMenuOption(menu, $"{hp} HP", _ =>
{
if (target.IsValid && target.PawnIsAlive)
{
target.PlayerPawn?.Value?.SetHealth(hp);
admin.PrintToChat($"Set {target.PlayerName} HP to {hp}");
}
});
}
return menu;
}
Event Examples
React to Bans
public override void OnAllPluginsLoaded(bool hotReload)
{
_api = _pluginCapability.Get();
if (_api == null) return;
_api.OnPlayerPenaltied += OnPlayerPenaltied;
}
private void OnPlayerPenaltied(
PlayerInfo player,
PlayerInfo? admin,
PenaltyType type,
string reason,
int duration,
int? penaltyId,
int? serverId)
{
if (type != PenaltyType.Ban) return;
var adminName = admin?.PlayerName ?? "Console";
Logger.LogInformation($"Ban: {adminName} -> {player.PlayerName} ({duration}m): {reason}");
// Log to file
File.AppendAllText("bans.log",
$"[{DateTime.Now}] {player.PlayerName} banned by {adminName} for {duration}m: {reason}\n");
}
Warning Escalation
private void OnPlayerPenaltied(
PlayerInfo player,
PlayerInfo? admin,
PenaltyType type,
string reason,
int duration,
int? penaltyId,
int? serverId)
{
if (type != PenaltyType.Warn) return;
Logger.LogInformation($"{player.PlayerName} has {player.Warnings} warnings");
// Auto-ban at 3 warnings
if (player.Warnings >= 3)
{
var controller = Utilities.GetPlayers()
.FirstOrDefault(p => p.SteamID == player.SteamId);
if (controller != null)
{
_api!.IssuePenalty(
controller,
null,
PenaltyType.Ban,
"Automatic: 3 warnings",
1440 // 1 day
);
}
}
}
Translation Examples
Module with Translations
lang/en.json:
{
"category_name": "My Module",
"menu_name": "My Action",
"action_message": "{lightred}{0}{default} performed action on {lightred}{1}{default}!",
"error_invalid_player": "{red}Error:{default} Invalid player!",
"success": "{green}Success!{default} Action completed."
}
Code:
private void PerformAction(CCSPlayerController? admin, CCSPlayerController target)
{
// Perform action
DoSomething(target);
// Show activity with translation
if (admin == null || !_api!.IsAdminSilent(admin))
{
if (Localizer != null)
{
_api!.ShowAdminActivityLocalized(
Localizer,
"action_message",
admin?.PlayerName,
false,
admin?.PlayerName ?? "Console",
target.PlayerName
);
}
}
// Send success message
admin?.PrintToChat(Localizer?["success"] ?? "Success!");
}
Utility Examples
Get Players by Team
private List<CCSPlayerController> GetTeamPlayers(CsTeam team)
{
return _api!.GetValidPlayers()
.Where(p => p.Team == team)
.ToList();
}
// Usage
var ctPlayers = GetTeamPlayers(CsTeam.CounterTerrorist);
var tPlayers = GetTeamPlayers(CsTeam.Terrorist);
Get Alive Players
private List<CCSPlayerController> GetAlivePlayers()
{
return _api!.GetValidPlayers()
.Where(p => p.PawnIsAlive)
.ToList();
}
Notify Admins
private void NotifyAdmins(string message, string permission = "@css/generic")
{
var admins = _api!.GetValidPlayers()
.Where(p => AdminManager.PlayerHasPermissions(p, permission));
foreach (var admin in admins)
{
admin.PrintToChat(message);
}
}
// Usage
NotifyAdmins("⚠ Important admin message", "@css/root");
Timer Examples
Delayed Action
private void DelayedAction(CCSPlayerController player, float delay)
{
AddTimer(delay, () =>
{
if (player.IsValid && player.PawnIsAlive)
{
DoAction(player);
}
});
}
Repeating Timer
private void StartRepeatingAction()
{
AddTimer(1.0f, () =>
{
foreach (var player in _api!.GetValidPlayers())
{
if (player.PawnIsAlive)
{
UpdatePlayer(player);
}
}
}, TimerFlags.REPEAT);
}
Configuration Examples
Multiple Feature Toggles
public class Config : IBasePluginConfig
{
public int Version { get; set; } = 1;
[JsonPropertyName("EnableFeature1")]
public bool EnableFeature1 { get; set; } = true;
[JsonPropertyName("EnableFeature2")]
public bool EnableFeature2 { get; set; } = false;
[JsonPropertyName("Feature1Commands")]
public List<string> Feature1Commands { get; set; } = ["css_feature1"];
[JsonPropertyName("Feature2Commands")]
public List<string> Feature2Commands { get; set; } = ["css_feature2"];
[JsonPropertyName("MaxValue")]
public int MaxValue { get; set; } = 100;
}
// Usage
private void RegisterCommands()
{
if (Config.EnableFeature1)
{
foreach (var cmd in Config.Feature1Commands)
{
_api!.RegisterCommand(cmd, "Feature 1", OnFeature1Command);
}
}
if (Config.EnableFeature2)
{
foreach (var cmd in Config.Feature2Commands)
{
_api!.RegisterCommand(cmd, "Feature 2", OnFeature2Command);
}
}
}
Next Steps
- Best Practices - Write better code
- Getting Started - Create your first module
- API Reference - Full API documentation
- Fun Commands Source - Complete reference implementation