Files
CS2-SimpleAdmin/CS2-SimpleAdmin/Managers/PlayerManager.cs
2026-06-17 03:19:34 +02:00

424 lines
21 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
using CS2_SimpleAdminApi;
using Dapper;
using Microsoft.Extensions.Logging;
using ZLinq;
namespace CS2_SimpleAdmin.Managers;
internal class PlayerManager
{
private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
/// <summary>
/// Loads and initializes player data when a client connects.
/// </summary>
/// <param name="player">The <see cref="CCSPlayerController"/> instance representing the connecting player.</param>
/// <param name="fullConnect">
/// Determines whether to perform a full synchronization of player data.
/// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied.
/// </param>
/// <remarks>
/// This method validates the player's identity, checks for bans, updates the IP history table,
/// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties.
/// </remarks>
public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false)
{
if (!player.UserId.HasValue)
{
Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION);
return;
}
var userId = player.UserId.Value;
var slot = player.Slot;
var steamId = player.SteamID;
var playerName = !string.IsNullOrEmpty(player.PlayerName)
? player.PlayerName
: CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
var ipAddress = player.IpAddress?.Split(":")[0];
if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
Task.Run(async () =>
{
try
{
await _loadPlayerSemaphore.WaitAsync();
// Save ip address before ban check
await SavePlayerIpAddress(steamId, playerName, ipAddress);
// Always check bans first, regardless of PlayersInfo state
var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
{
0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
ipAddress)
: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
};
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
if (isBanned)
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
await Server.NextWorldUpdateAsync(() =>
{
CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
return;
}
if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
{
var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
{
playerInfo.AccountsAssociated =
CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
}
try
{
// var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(
// CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null)
// : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin
// .PlayersInfo[userId].SteamId.SteamId64)
// : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress);
if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip
{
var warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false);
var (totalMutes, totalGags, totalSilences) =
await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value);
value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager
?.GetPlayerBansBySteamId(value.SteamId.SteamId64)
.Count ?? 0;
value.TotalMutes = totalMutes;
value.TotalGags = totalGags;
value.TotalSilences = totalSilences;
value.TotalWarns = warns.Count;
var activeMutes =
await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64
.ToString());
if (activeMutes.Count > 0)
{
foreach (var mute in activeMutes)
{
string muteType = mute.type;
DateTime ends = mute.ends;
int duration = mute.duration;
switch (muteType)
{
// Apply mute penalty based on mute type
case "GAG":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Gag, ends, duration);
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
case "MUTE":
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Mute, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]);
break;
default:
PlayerPenaltyManager.AddPenalty(
CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
PenaltyType.Silence, ends, duration);
await Server.NextWorldUpdateAsync(() =>
{
player.VoiceFlags = VoiceFlags.Muted;
});
// if (CS2_SimpleAdmin._localizer != null)
// mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
break;
}
}
}
if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect)
{
await Server.NextWorldUpdateAsync(() =>
{
foreach (var admin in Helper.GetValidPlayers()
.Where(p => (AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/kick") ||
AdminManager.PlayerHasPermissions(
new SteamID(p.SteamID),
"@css/ban")) &&
p.Connected == PlayerConnectedState.Connected &&
!CS2_SimpleAdmin.AdminDisabledJoinComms
.Contains(p.SteamID)))
{
if (CS2_SimpleAdmin._localizer == null || admin == player) continue;
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_penalty_info",
player.PlayerName,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences,
CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns
);
if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2)
{
var associatedAcccountsChunks =
CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5)
.ToList();
foreach (var chunk in associatedAcccountsChunks)
{
admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
"sa_admin_associated_accounts",
player.PlayerName,
string.Join(", ",
chunk.Select(a => $"{a.PlayerName} ({a.SteamId})"))
);
}
}
}
});
}
}
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}",
ex.Message);
}
}
}
finally
{
_loadPlayerSemaphore.Release();
}
});
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
{
player.Rename(name);
}
}
/// <summary>
/// Saves player's IP address to the database for multi-account detection.
/// This is called before ban checks to ensure IP is recorded even if player is banned.
/// </summary>
private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
{
if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var steamId64 = steamId;
var ipUint = IpHelper.IpToUint(ipAddress);
var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
await connection.ExecuteAsync(upsertQuery, new
{
SteamID = steamId64,
playerName,
IPAddress = ipUint
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError(
$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
}
}
/// <summary>
/// Periodically checks the status of online players and applies timers for speed, gravity,
/// and penalty expiration validation.
/// </summary>
/// <remarks>
/// This method registers two repeating timers:
/// <list type="bullet">
/// <item><description>One short-interval timer to update speed/gravity modifications applied to players.</description></item>
/// <item><description>
/// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches,
/// and remove outdated penalties from connected players.
/// </description></item>
/// </list>
/// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode.
/// </remarks>
public void CheckPlayersTimer()
{
CS2_SimpleAdmin.Instance.AddTimer(5f, () =>
{
foreach (var (steamid, name) in CS2_SimpleAdmin.RenamedPlayers)
{
var player = Helper.GetPlayerFromSteamid64(steamid);
if (player == null || !player.IsValid || player.PlayerName == name) continue;
player.Rename(name);
}
}, TimerFlags.REPEAT);
CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () =>
{
#if DEBUG
CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check");
#endif
if (CS2_SimpleAdmin.DatabaseProvider == null)
return;
// Optimization: Get players once and avoid allocating anonymous types
var validPlayers = Helper.GetValidPlayers();
// Use ValueTuple instead of anonymous type - better performance and less allocations
var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
foreach (var p in validPlayers)
{
tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
}
var pluginInstance = CS2_SimpleAdmin.Instance;
var config = _config.OtherSettings; // Cache config access
_ = Task.Run(async () =>
{
try
{
// Run all expire tasks in parallel
var expireTasks = new[]
{
pluginInstance.BanManager.ExpireOldBans(),
pluginInstance.MuteManager.ExpireOldMutes(),
pluginInstance.WarnManager.ExpireOldWarns(),
pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask,
pluginInstance.PermissionManager.DeleteOldAdmins()
};
await Task.WhenAll(expireTasks);
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}");
if (ex is AggregateException aggregate)
{
foreach (var inner in aggregate.InnerExceptions)
{
CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}");
}
}
}
if (pluginInstance.CacheManager == null)
return;
// Optimization: Cache ban type and multi-account check to avoid repeated config access
var banType = config.BanType;
var checkMultiAccounts = config.CheckMultiAccountsByIp;
var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
// Manual loop instead of LINQ - better performance
foreach (var player in tempPlayers)
{
var playerName = player.PlayerName;
var steamId = player.SteamID;
var ip = player.IpAddress?.Split(':')[0];
bool isBanned = banType switch
{
0 => pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, null),
_ => checkMultiAccounts
? pluginInstance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ip)
: pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, ip)
};
if (isBanned)
{
bannedPlayers.Add(player);
}
}
if (bannedPlayers.Count > 0)
{
foreach (var player in bannedPlayers)
{
if (!player.UserId.HasValue) continue;
await Server.NextWorldUpdateAsync(() =>
{
if (Helper.GetPlayerFromSteamid64(player.SteamID) != null)
Helper.KickPlayer((int)player.UserId,
NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
});
}
}
if (config.TimeMode == 0)
{
// Optimization: Manual projection instead of LINQ
var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
foreach (var player in tempPlayers)
{
onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
}
if (onlinePlayers.Count > 0)
{
await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers);
}
}
});
try
{
// Optimization: Process penalties without LINQ allocations
var players = Helper.GetValidPlayers();
foreach (var player in players)
{
if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot))
continue;
var isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _);
var isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _);
// Only reset voice flags if not muted or silenced
if (!isMuted && !isSilenced)
{
player.VoiceFlags = VoiceFlags.Normal;
}
}
PlayerPenaltyManager.RemoveExpiredPenalties();
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}");
}
}, TimerFlags.REPEAT);
}
}