mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-06-17 11:37:35 +00:00
424 lines
21 KiB
C#
424 lines
21 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.ValveConstants.Protobuf;
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using CS2_SimpleAdminApi;
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using Dapper;
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using Microsoft.Extensions.Logging;
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using ZLinq;
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namespace CS2_SimpleAdmin.Managers;
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internal class PlayerManager
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{
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private readonly SemaphoreSlim _loadPlayerSemaphore = new(6);
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private readonly CS2_SimpleAdminConfig _config = CS2_SimpleAdmin.Instance.Config;
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/// <summary>
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/// Loads and initializes player data when a client connects.
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/// </summary>
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/// <param name="player">The <see cref="CCSPlayerController"/> instance representing the connecting player.</param>
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/// <param name="fullConnect">
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/// Determines whether to perform a full synchronization of player data.
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/// If true, full checks (bans, IP history, penalties, warns, mutes) will be loaded and applied.
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/// </param>
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/// <remarks>
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/// This method validates the player's identity, checks for bans, updates the IP history table,
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/// loads penalties (mutes/gags/warns), and optionally notifies admin players about the connecting player's penalties.
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/// </remarks>
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public void LoadPlayerData(CCSPlayerController player, bool fullConnect = false)
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{
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if (!player.UserId.HasValue)
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{
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Helper.KickPlayer(player, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_INVALIDCONNECTION);
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return;
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}
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var userId = player.UserId.Value;
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var slot = player.Slot;
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var steamId = player.SteamID;
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var playerName = !string.IsNullOrEmpty(player.PlayerName)
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? player.PlayerName
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: CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
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var ipAddress = player.IpAddress?.Split(":")[0];
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if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
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Task.Run(async () =>
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{
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try
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{
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await _loadPlayerSemaphore.WaitAsync();
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// Save ip address before ban check
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await SavePlayerIpAddress(steamId, playerName, ipAddress);
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// Always check bans first, regardless of PlayersInfo state
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var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType switch
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{
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0 => CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, null),
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_ => CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
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? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId,
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ipAddress)
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: CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(playerName, steamId, ipAddress)
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};
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Player {playerName} ({steamId}) IP: {ipAddress} - BanType: {CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType} - CheckMultiAccounts: {CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp} - isBanned: {isBanned}");
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if (isBanned)
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{
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] KICKING {playerName} ({steamId})");
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await Server.NextWorldUpdateAsync(() =>
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{
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CS2_SimpleAdmin._logger?.LogInformation($"[BAN CHECK] Executing kick for {playerName}");
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Helper.KickPlayer(userId, NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
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});
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return;
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}
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if (!CS2_SimpleAdmin.PlayersInfo.ContainsKey(steamId))
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{
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var playerInfo = new PlayerInfo(userId, slot, new SteamID(steamId), playerName, ipAddress);
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CS2_SimpleAdmin.PlayersInfo[steamId] = playerInfo;
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if (_config.OtherSettings.CheckMultiAccountsByIp && ipAddress != null)
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{
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playerInfo.AccountsAssociated =
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CS2_SimpleAdmin.Instance.CacheManager?.GetAccountsByIp(ipAddress).AsValueEnumerable()
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.Select(x => (x.SteamId, x.PlayerName)).ToList() ?? [];
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}
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try
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{
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// var isBanned = CS2_SimpleAdmin.Instance.Config.OtherSettings.BanType == 0
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// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(
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// CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), null)
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// : CS2_SimpleAdmin.Instance.Config.OtherSettings.CheckMultiAccountsByIp
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// ? CS2_SimpleAdmin.Instance.CacheManager.IsPlayerOrAnyIpBanned(CS2_SimpleAdmin
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// .PlayersInfo[userId].SteamId.SteamId64)
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// : CS2_SimpleAdmin.Instance.CacheManager.IsPlayerBanned(CS2_SimpleAdmin.PlayersInfo[userId].SteamId.SteamId64.ToString(), ipAddress);
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if (CS2_SimpleAdmin.PlayersInfo.TryGetValue(steamId, out PlayerInfo? value)) // Temp skip
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{
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var warns = await CS2_SimpleAdmin.Instance.WarnManager.GetPlayerWarns(value, false);
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var (totalMutes, totalGags, totalSilences) =
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await CS2_SimpleAdmin.Instance.MuteManager.GetPlayerMutes(value);
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value.TotalBans = CS2_SimpleAdmin.Instance.CacheManager
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?.GetPlayerBansBySteamId(value.SteamId.SteamId64)
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.Count ?? 0;
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value.TotalMutes = totalMutes;
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value.TotalGags = totalGags;
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value.TotalSilences = totalSilences;
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value.TotalWarns = warns.Count;
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var activeMutes =
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await CS2_SimpleAdmin.Instance.MuteManager.IsPlayerMuted(value.SteamId.SteamId64
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.ToString());
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if (activeMutes.Count > 0)
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{
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foreach (var mute in activeMutes)
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{
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string muteType = mute.type;
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DateTime ends = mute.ends;
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int duration = mute.duration;
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switch (muteType)
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{
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// Apply mute penalty based on mute type
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case "GAG":
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Gag, ends, duration);
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Gag].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_gag", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
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break;
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case "MUTE":
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Mute, ends, duration);
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await Server.NextWorldUpdateAsync(() =>
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{
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player.VoiceFlags = VoiceFlags.Muted;
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});
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Mute].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_mute", ends.ToLocalTime().ToString(CultureInfo.InvariantCulture)]);
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break;
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default:
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PlayerPenaltyManager.AddPenalty(
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CS2_SimpleAdmin.PlayersInfo[steamId].Slot,
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PenaltyType.Silence, ends, duration);
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await Server.NextWorldUpdateAsync(() =>
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{
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player.VoiceFlags = VoiceFlags.Muted;
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});
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// if (CS2_SimpleAdmin._localizer != null)
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// mutesList[PenaltyType.Silence].Add(CS2_SimpleAdmin._localizer["sa_player_penalty_info_active_silence", ends.ToLocalTime().ToString(CultureInfo.CurrentCulture)]);
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break;
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}
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}
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}
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if (CS2_SimpleAdmin.Instance.Config.OtherSettings.NotifyPenaltiesToAdminOnConnect)
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{
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await Server.NextWorldUpdateAsync(() =>
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{
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foreach (var admin in Helper.GetValidPlayers()
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.Where(p => (AdminManager.PlayerHasPermissions(
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new SteamID(p.SteamID),
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"@css/kick") ||
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AdminManager.PlayerHasPermissions(
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new SteamID(p.SteamID),
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"@css/ban")) &&
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p.Connected == PlayerConnectedState.Connected &&
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!CS2_SimpleAdmin.AdminDisabledJoinComms
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.Contains(p.SteamID)))
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{
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if (CS2_SimpleAdmin._localizer == null || admin == player) continue;
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admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
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"sa_admin_penalty_info",
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player.PlayerName,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalBans,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalGags,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalMutes,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalSilences,
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CS2_SimpleAdmin.PlayersInfo[steamId].TotalWarns
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);
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if (CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.Count >= 2)
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{
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var associatedAcccountsChunks =
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CS2_SimpleAdmin.PlayersInfo[steamId].AccountsAssociated.ChunkBy(5)
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.ToList();
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foreach (var chunk in associatedAcccountsChunks)
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{
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admin.SendLocalizedMessage(CS2_SimpleAdmin._localizer,
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"sa_admin_associated_accounts",
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player.PlayerName,
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string.Join(", ",
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chunk.Select(a => $"{a.PlayerName} ({a.SteamId})"))
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);
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}
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}
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}
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});
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}
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}
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError("Error processing player connection: {exception}",
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ex.Message);
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}
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}
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}
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finally
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{
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_loadPlayerSemaphore.Release();
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}
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});
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if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
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{
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player.Rename(name);
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}
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}
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/// <summary>
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/// Saves player's IP address to the database for multi-account detection.
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/// This is called before ban checks to ensure IP is recorded even if player is banned.
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/// </summary>
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private async Task SavePlayerIpAddress(ulong steamId, string playerName, string? ipAddress)
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{
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if (!_config.OtherSettings.CheckMultiAccountsByIp || ipAddress == null || CS2_SimpleAdmin.DatabaseProvider == null)
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return;
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try
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{
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await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
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var steamId64 = steamId;
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var ipUint = IpHelper.IpToUint(ipAddress);
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var upsertQuery = CS2_SimpleAdmin.DatabaseProvider.GetUpsertPlayerIpQuery();
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await connection.ExecuteAsync(upsertQuery, new
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{
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SteamID = steamId64,
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playerName,
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IPAddress = ipUint
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});
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError(
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$"Unable to save ip address for {playerName} ({ipAddress}): {ex.Message}");
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}
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}
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/// <summary>
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/// Periodically checks the status of online players and applies timers for speed, gravity,
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/// and penalty expiration validation.
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/// </summary>
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/// <remarks>
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/// This method registers two repeating timers:
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/// <list type="bullet">
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/// <item><description>One short-interval timer to update speed/gravity modifications applied to players.</description></item>
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/// <item><description>
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/// One long-interval timer (default 61 seconds) to expire bans, mutes, warns, refresh caches,
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/// and remove outdated penalties from connected players.
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/// </description></item>
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/// </list>
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/// Additionally, banned players still online are kicked, and admins may be updated about mute statuses based on the configured time mode.
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/// </remarks>
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public void CheckPlayersTimer()
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{
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CS2_SimpleAdmin.Instance.AddTimer(5f, () =>
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{
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foreach (var (steamid, name) in CS2_SimpleAdmin.RenamedPlayers)
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{
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var player = Helper.GetPlayerFromSteamid64(steamid);
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if (player == null || !player.IsValid || player.PlayerName == name) continue;
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player.Rename(name);
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}
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}, TimerFlags.REPEAT);
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CS2_SimpleAdmin.Instance.PlayersTimer = CS2_SimpleAdmin.Instance.AddTimer(61.0f, () =>
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{
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#if DEBUG
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CS2_SimpleAdmin._logger?.LogCritical("[OnMapStart] Expired check");
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#endif
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if (CS2_SimpleAdmin.DatabaseProvider == null)
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return;
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// Optimization: Get players once and avoid allocating anonymous types
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var validPlayers = Helper.GetValidPlayers();
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// Use ValueTuple instead of anonymous type - better performance and less allocations
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var tempPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>(validPlayers.Count);
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foreach (var p in validPlayers)
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{
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tempPlayers.Add((p.PlayerName, p.SteamID, p.IpAddress, p.UserId, p.Slot));
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}
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var pluginInstance = CS2_SimpleAdmin.Instance;
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var config = _config.OtherSettings; // Cache config access
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_ = Task.Run(async () =>
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{
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try
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{
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// Run all expire tasks in parallel
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var expireTasks = new[]
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{
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pluginInstance.BanManager.ExpireOldBans(),
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pluginInstance.MuteManager.ExpireOldMutes(),
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pluginInstance.WarnManager.ExpireOldWarns(),
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pluginInstance.CacheManager?.RefreshCacheAsync() ?? Task.CompletedTask,
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pluginInstance.PermissionManager.DeleteOldAdmins()
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};
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await Task.WhenAll(expireTasks);
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError($"Error processing players timer tasks: {ex.Message}");
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if (ex is AggregateException aggregate)
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{
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foreach (var inner in aggregate.InnerExceptions)
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{
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CS2_SimpleAdmin._logger?.LogError($"Inner exception: {inner.Message}");
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}
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}
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}
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if (pluginInstance.CacheManager == null)
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return;
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// Optimization: Cache ban type and multi-account check to avoid repeated config access
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var banType = config.BanType;
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var checkMultiAccounts = config.CheckMultiAccountsByIp;
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var bannedPlayers = new List<(string PlayerName, ulong SteamID, string? IpAddress, int? UserId, int Slot)>();
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// Manual loop instead of LINQ - better performance
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foreach (var player in tempPlayers)
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{
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var playerName = player.PlayerName;
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var steamId = player.SteamID;
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var ip = player.IpAddress?.Split(':')[0];
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bool isBanned = banType switch
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{
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0 => pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, null),
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_ => checkMultiAccounts
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? pluginInstance.CacheManager.IsPlayerOrAnyIpBanned(playerName, steamId, ip)
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: pluginInstance.CacheManager.IsPlayerBanned(playerName, steamId, ip)
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};
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if (isBanned)
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{
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bannedPlayers.Add(player);
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}
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}
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if (bannedPlayers.Count > 0)
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{
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foreach (var player in bannedPlayers)
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{
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if (!player.UserId.HasValue) continue;
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await Server.NextWorldUpdateAsync(() =>
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{
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if (Helper.GetPlayerFromSteamid64(player.SteamID) != null)
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Helper.KickPlayer((int)player.UserId,
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NetworkDisconnectionReason.NETWORK_DISCONNECT_REJECT_BANNED);
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});
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}
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}
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if (config.TimeMode == 0)
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{
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// Optimization: Manual projection instead of LINQ
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var onlinePlayers = new List<(ulong, int?, int)>(tempPlayers.Count);
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foreach (var player in tempPlayers)
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{
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onlinePlayers.Add((player.SteamID, player.UserId, player.Slot));
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}
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if (onlinePlayers.Count > 0)
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{
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await pluginInstance.MuteManager.CheckOnlineModeMutes(onlinePlayers);
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}
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}
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});
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try
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{
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// Optimization: Process penalties without LINQ allocations
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var players = Helper.GetValidPlayers();
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foreach (var player in players)
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{
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if (!PlayerPenaltyManager.IsSlotInPenalties(player.Slot))
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continue;
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var isMuted = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Mute, out _);
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var isSilenced = PlayerPenaltyManager.IsPenalized(player.Slot, PenaltyType.Silence, out _);
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// Only reset voice flags if not muted or silenced
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if (!isMuted && !isSilenced)
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{
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player.VoiceFlags = VoiceFlags.Normal;
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}
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}
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PlayerPenaltyManager.RemoveExpiredPenalties();
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}
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catch (Exception ex)
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{
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CS2_SimpleAdmin._logger?.LogError($"Unable to remove old penalties: {ex.Message}");
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}
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}, TimerFlags.REPEAT);
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}
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} |