Files
CS2-SimpleAdmin/Menus/FunActionsMenu.cs
Dawid Bepierszcz c321502937 1.4.2a
- Config upgrade
- Translatable  and customizable menu
- More async
- Minor changes
2024-04-29 00:04:42 +02:00

245 lines
8.5 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace CS2_SimpleAdmin.Menus
{
public static class FunActionsMenu
{
private static Dictionary<int, CsItem>? _weaponsCache;
private static Dictionary<int, CsItem> GetWeaponsCache
{
get
{
if (_weaponsCache != null) return _weaponsCache;
var weaponsArray = Enum.GetValues(typeof(CsItem));
// avoid duplicates in the menu
_weaponsCache = new Dictionary<int, CsItem>();
foreach (CsItem item in weaponsArray)
{
if (item == CsItem.Tablet)
continue;
_weaponsCache[(int)item] = item;
}
return _weaponsCache;
}
}
public static void OpenMenu(CCSPlayerController admin)
{
if (admin.IsValid == false)
return;
var localizer = CS2_SimpleAdmin._localizer;
if (AdminManager.PlayerHasPermissions(admin, "@css/generic") == false)
{
admin.PrintToChat(localizer?["sa_prefix"] ??
"[SimpleAdmin] " +
(localizer?["sa_no_permission"] ?? "You do not have permissions to use this command")
);
return;
}
var menu = AdminMenu.CreateMenu(localizer?["sa_menu_fun_commands"] ?? "Fun Commands");
List<ChatMenuOptionData> options = [];
// permissions
var hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
var hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
// options added in order
if (hasCheats)
{
options.Add(new ChatMenuOptionData(localizer?["sa_godmode"] ?? "God Mode", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_godmode"] ?? "God Mode", GodMode)));
options.Add(new ChatMenuOptionData(localizer?["sa_noclip"] ?? "No Clip", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_noclip"] ?? "No Clip", NoClip)));
options.Add(new ChatMenuOptionData(localizer?["sa_respawn"] ?? "Respawn", () => PlayersMenu.OpenDeadMenu(admin, localizer?["sa_respawn"] ?? "Respawn", Respawn)));
options.Add(new ChatMenuOptionData(localizer?["sa_give_weapon"] ?? "Give Weapon", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_give_weapon"] ?? "Give Weapon", GiveWeaponMenu)));
}
if (hasSlay)
{
options.Add(new ChatMenuOptionData(localizer?["sa_strip_weapons"] ?? "Strip Weapons", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_strip_weapons"] ?? "Strip Weapons", StripWeapons)));
options.Add(new ChatMenuOptionData(localizer?["sa_freeze"] ?? "Freeze", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_freeze"] ?? "Freeze", Freeze)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_hp"] ?? "Set Hp", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_hp"] ?? "Set Hp", SetHpMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_speed"] ?? "Set Speed", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_speed"] ?? "Set Speed", SetSpeedMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_gravity"] ?? "Set Gravity", () => PlayersMenu.OpenAliveMenu(admin, localizer?["sa_set_gravity"] ?? "Set Gravity", SetGravityMenu)));
options.Add(new ChatMenuOptionData(localizer?["sa_set_money"] ?? "Set Money", () => PlayersMenu.OpenMenu(admin, localizer?["sa_set_money"] ?? "Set Money", SetMoneyMenu)));
}
foreach (var menuOptionData in options)
{
var menuName = menuOptionData.Name;
menu.AddMenuOption(menuName, (_, _) => { menuOptionData.Action(); }, menuOptionData.Disabled);
}
AdminMenu.OpenMenu(admin, menu);
}
private static void GodMode(CCSPlayerController admin, CCSPlayerController? player)
{
CS2_SimpleAdmin.Instance.God(admin, player);
}
private static void NoClip(CCSPlayerController admin, CCSPlayerController? player)
{
CS2_SimpleAdmin.Instance.NoClip(admin, player);
}
private static void Respawn(CCSPlayerController admin, CCSPlayerController? player)
{
CS2_SimpleAdmin.Instance.Respawn(admin, player);
}
private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
{
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_give_weapon"] ?? "Give Weapon"}: {player.PlayerName}");
foreach (var weapon in GetWeaponsCache)
{
menu.AddMenuOption(weapon.Value.ToString(), (_, _) => { GiveWeapon(admin, player, weapon.Value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void GiveWeapon(CCSPlayerController admin, CCSPlayerController player, CsItem weaponValue)
{
CS2_SimpleAdmin.Instance.GiveWeapon(admin, player, weaponValue);
}
private static void StripWeapons(CCSPlayerController admin, CCSPlayerController? player)
{
CS2_SimpleAdmin.Instance.StripWeapons(admin, player);
}
private static void Freeze(CCSPlayerController admin, CCSPlayerController? player)
{
if (!(player?.PlayerPawn.Value?.IsValid ?? false))
return;
if (player.PlayerPawn.Value.MoveType != MoveType_t.MOVETYPE_OBSOLETE)
CS2_SimpleAdmin.Instance.Freeze(admin, player, -1);
else
CS2_SimpleAdmin.Instance.Unfreeze(admin, player);
}
private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController? player)
{
var hpArray = new[]
{
new Tuple<string, int>("1", 1),
new Tuple<string, int>("10", 10),
new Tuple<string, int>("25", 25),
new Tuple<string, int>("50", 50),
new Tuple<string, int>("100", 100),
new Tuple<string, int>("200", 200),
new Tuple<string, int>("500", 500),
new Tuple<string, int>("999", 999)
};
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_hp"] ?? "Set Hp"}: {player?.PlayerName}");
foreach (var (optionName, value) in hpArray)
{
menu.AddMenuOption(optionName, (_, _) => { SetHp(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void SetHp(CCSPlayerController admin, CCSPlayerController? player, int hp)
{
CS2_SimpleAdmin.Instance.SetHp(admin, player, hp);
}
private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController? player)
{
var speedArray = new[]
{
new Tuple<string, float>("0.1", .1f),
new Tuple<string, float>("0.25", .25f),
new Tuple<string, float>("0.5", .5f),
new Tuple<string, float>("0.75", .75f),
new Tuple<string, float>("1", 1),
new Tuple<string, float>("2", 2),
new Tuple<string, float>("3", 3),
new Tuple<string, float>("4", 4)
};
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_speed"] ?? "Set Speed"}: {player?.PlayerName}");
foreach (var (optionName, value) in speedArray)
{
menu.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void SetSpeed(CCSPlayerController admin, CCSPlayerController? player, float speed)
{
CS2_SimpleAdmin.Instance.SetSpeed(admin, player, speed);
}
private static void SetGravityMenu(CCSPlayerController admin, CCSPlayerController? player)
{
var gravityArray = new[]
{
new Tuple<string, float>("0.1", .1f),
new Tuple<string, float>("0.25", .25f),
new Tuple<string, float>("0.5", .5f),
new Tuple<string, float>("0.75", .75f),
new Tuple<string, float>("1", 1),
new Tuple<string, float>("2", 2)
};
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_gravity"] ?? "Set Gravity"}: {player?.PlayerName}");
foreach (var (optionName, value) in gravityArray)
{
menu.AddMenuOption(optionName, (_, _) => { SetGravity(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void SetGravity(CCSPlayerController admin, CCSPlayerController? player, float gravity)
{
CS2_SimpleAdmin.Instance.SetGravity(admin, player, gravity);
}
private static void SetMoneyMenu(CCSPlayerController admin, CCSPlayerController? player)
{
var moneyArray = new[]
{
new Tuple<string, int>("$0", 0),
new Tuple<string, int>("$1000", 1000),
new Tuple<string, int>("$2500", 2500),
new Tuple<string, int>("$5000", 5000),
new Tuple<string, int>("$10000", 10000),
new Tuple<string, int>("$16000", 16000)
};
var menu = AdminMenu.CreateMenu($"{CS2_SimpleAdmin._localizer?["sa_set_money"] ?? "Set Money"}: {player?.PlayerName}");
foreach (var (optionName, value) in moneyArray)
{
menu.AddMenuOption(optionName, (_, _) => { SetMoney(admin, player, value); });
}
AdminMenu.OpenMenu(admin, menu);
}
private static void SetMoney(CCSPlayerController admin, CCSPlayerController? player, int money)
{
CS2_SimpleAdmin.Instance.SetMoney(admin, player, money);
}
}
}