mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
test
This commit is contained in:
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -62,6 +62,8 @@ jobs:
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run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
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run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
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- name: Copy gloves.json
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- name: Copy gloves.json
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run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
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run: cp website/data/gloves.json ${{ env.OUTPUT_PATH }}/gloves.json
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- name: Copy gamedata
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run: cp -R gamedata gamedata
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- name: Zip
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- name: Zip
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uses: thedoctor0/zip-release@0.7.5
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uses: thedoctor0/zip-release@0.7.5
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with:
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with:
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25
Commands.cs
25
Commands.cs
@@ -1,4 +1,5 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Menu;
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@@ -96,7 +97,7 @@ namespace WeaponPaints
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});
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});
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
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{
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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OnCommandRefresh(player, info);
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OnCommandRefresh(player, info);
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});
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});
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if (Config.Additional.CommandKillEnabled)
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if (Config.Additional.CommandKillEnabled)
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@@ -149,9 +150,10 @@ namespace WeaponPaints
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g_playersKnife[(int)player!.Index] = knifeKey;
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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AddTimer(0.15f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(0.1f, () => RefreshWeapons(player), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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_ = weaponSync?.SyncKnifeToDatabase(playerInfo, knifeKey) ?? Task.CompletedTask;
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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}
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}
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};
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};
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foreach (var knifePair in knivesOnly)
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foreach (var knifePair in knivesOnly)
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@@ -183,6 +185,7 @@ namespace WeaponPaints
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{
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{
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var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
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weaponSelectionMenu.PostSelectAction = PostSelectAction.Close;
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// Function to handle skin selection for a specific weapon
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// Function to handle skin selection for a specific weapon
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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@@ -326,6 +329,7 @@ namespace WeaponPaints
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private void SetupGlovesMenu()
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private void SetupGlovesMenu()
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{
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{
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var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
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var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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{
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@@ -371,7 +375,15 @@ namespace WeaponPaints
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player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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player!.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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}
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}
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_ = weaponSync?.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, paint) ?? Task.CompletedTask;
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Server.NextFrame(() =>
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{
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RefreshGloves(player);
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});
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if (weaponSync != null)
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{
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Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, paint));
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}
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}
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}
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};
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};
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};
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};
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@@ -388,7 +400,7 @@ namespace WeaponPaints
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// Command to open the weapon selection menu for players
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// Command to open the weapon selection menu for players
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AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
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AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
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{
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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if (player == null || player.UserId == null) return;
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if (player == null || player.UserId == null) return;
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@@ -396,7 +408,6 @@ namespace WeaponPaints
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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DateTime.UtcNow >= (commandsCooldown.TryGetValue((int)player.UserId, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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{
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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MenuManager.OpenChatMenu(player, glovesSelectionMenu);
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MenuManager.OpenChatMenu(player, glovesSelectionMenu);
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return;
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return;
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}
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}
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73
Events.cs
73
Events.cs
@@ -1,16 +1,19 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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namespace WeaponPaints
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namespace WeaponPaints
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{
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{
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public partial class WeaponPaints
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public partial class WeaponPaints
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{
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{
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private void OnClientPutInServer(int playerSlot)
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[GameEventHandler]
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public HookResult OnPlayerConnect(EventPlayerConnectFull @event, GameEventInfo info)
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{
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{
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CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
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CCSPlayerController? player = @event.Userid;
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if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
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if (player is null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17 ||
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weaponSync == null) return;
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weaponSync == null || _database == null) return HookResult.Continue;
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PlayerInfo playerInfo = new PlayerInfo
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PlayerInfo playerInfo = new PlayerInfo
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{
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{
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@@ -23,34 +26,37 @@ namespace WeaponPaints
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Task.Run(async () =>
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Task.Run(async () =>
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{
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{
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if (Config.Additional.SkinEnabled)
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// Run skin, knife, and glove tasks asynchronously
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await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
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var skinTask = Config.Additional.SkinEnabled ? weaponSync.GetWeaponPaintsFromDatabase(playerInfo) : Task.CompletedTask;
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var knifeTask = Config.Additional.KnifeEnabled ? weaponSync.GetKnifeFromDatabase(playerInfo) : Task.CompletedTask;
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var gloveTask = Config.Additional.GloveEnabled ? weaponSync.GetGloveFromDatabase(playerInfo) : Task.CompletedTask;
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if (Config.Additional.KnifeEnabled)
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// Await all tasks to complete
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await weaponSync.GetKnifeFromDatabase(playerInfo);
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await Task.WhenAll(skinTask, knifeTask, gloveTask);
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if (Config.Additional.GloveEnabled)
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await weaponSync.GetGloveFromDatabase(playerInfo);
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});
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});
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return HookResult.Continue;
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}
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}
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private void OnClientDisconnect(int playerSlot)
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[GameEventHandler]
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public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
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{
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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CCSPlayerController player = @event.Userid;
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if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot || player.IsHLTV || player.SteamID.ToString().Length != 17) return;
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if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
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player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
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if (Config.Additional.KnifeEnabled)
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.TryRemove((int)player.Index, out _);
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g_playersKnife.TryRemove((int)player.Index, out _);
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if (Config.Additional.GloveEnabled)
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if (Config.Additional.GloveEnabled)
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g_playersGlove.TryRemove(player.Index, out _);
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g_playersGlove.TryRemove(player.Index, out _);
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if (Config.Additional.SkinEnabled && gPlayerWeaponsInfo.TryGetValue((int)player.Index, out var innerDictionary))
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{
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innerDictionary.Clear();
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gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
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}
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commandsCooldown.Remove((int)player.UserId);
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commandsCooldown.Remove((int)player.UserId);
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return HookResult.Continue;
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}
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}
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private void OnEntityCreated(CEntityInstance entity)
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private void OnEntityCreated(CEntityInstance entity)
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@@ -153,30 +159,19 @@ namespace WeaponPaints
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{
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{
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CCSPlayerController? player = @event.Userid;
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CCSPlayerController? player = @event.Userid;
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if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
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if (player is null || !player.IsValid || player.PlayerPawn == null ||
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!player.PlayerPawn.IsValid || player.IsHLTV
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|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
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return HookResult.Continue;
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return HookResult.Continue;
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if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo.Paint != 0)
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{
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player.PlayerPawn!.Value!.EconGloves.ItemDefinitionIndex = gloveInfo.Definition;
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player.PlayerPawn!.Value!.EconGloves.ItemIDLow = 16384 & 0xFFFFFFFF;
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player.PlayerPawn!.Value!.EconGloves.ItemIDHigh = 16384 >> 32;
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player.PlayerPawn!.Value!.EconGloves.EntityQuality = 3;
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player.PlayerPawn!.Value!.EconGloves.EntityLevel = 1;
|
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|
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Server.NextFrame(() =>
|
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{
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player.PlayerPawn!.Value!.EconGloves.Initialized = true;
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SetPlayerBody(player, "default_gloves", 1);
|
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SetOrAddAttributeValueByName(player.PlayerPawn!.Value!.EconGloves.NetworkedDynamicAttributes, "set item texture prefab", gloveInfo.Paint);
|
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|
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Utilities.SetStateChanged(player.PlayerPawn.Value, "CCSPlayerPawn", "m_EconGloves");
|
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});
|
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}
|
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|
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g_knifePickupCount[(int)player.Index] = 0;
|
g_knifePickupCount[(int)player.Index] = 0;
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GiveKnifeToPlayer(player);
|
GiveKnifeToPlayer(player);
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|
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|
Server.NextFrame(() =>
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|
{
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|
RefreshGloves(player);
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|
});
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|
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return HookResult.Continue;
|
return HookResult.Continue;
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}
|
}
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|
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@@ -262,8 +257,8 @@ namespace WeaponPaints
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private void RegisterListeners()
|
private void RegisterListeners()
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{
|
{
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RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
|
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RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
|
//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
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RegisterListener<Listeners.OnTick>(OnTick);
|
RegisterListener<Listeners.OnTick>(OnTick);
|
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|
|
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|
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@@ -87,7 +87,7 @@ namespace WeaponPaints
|
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if (player is null) return false;
|
if (player is null) return false;
|
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|
|
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return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV
|
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&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected);
|
&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
|
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}
|
}
|
||||||
|
|
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internal static void LoadSkinsFromFile(string filePath)
|
internal static void LoadSkinsFromFile(string filePath)
|
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|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.Memory;
|
using CounterStrikeSharp.API.Modules.Memory;
|
||||||
|
using CounterStrikeSharp.API.Modules.Timers;
|
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using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
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using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
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using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
@@ -268,7 +269,7 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
|
|
||||||
player.RemoveWeapons();
|
player.RemoveWeapons();
|
||||||
AddTimer(0.35f, () =>
|
AddTimer(0.1f, () =>
|
||||||
{
|
{
|
||||||
GiveKnifeToPlayer(player);
|
GiveKnifeToPlayer(player);
|
||||||
|
|
||||||
@@ -348,6 +349,50 @@ namespace WeaponPaints
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void RefreshGloves(CCSPlayerController player)
|
||||||
|
{
|
||||||
|
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||||
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
|
||||||
|
if (!string.IsNullOrEmpty(model))
|
||||||
|
{
|
||||||
|
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
|
||||||
|
pawn.SetModel(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance.AddTimer(0.06f, () =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!player.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo.Paint != 0)
|
||||||
|
{
|
||||||
|
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
|
||||||
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CEconItemView item = pawn.EconGloves;
|
||||||
|
item.ItemDefinitionIndex = gloveInfo.Definition;
|
||||||
|
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||||
|
item.ItemIDHigh = 16384;
|
||||||
|
|
||||||
|
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", gloveInfo.Paint);
|
||||||
|
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
|
||||||
|
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.00f);
|
||||||
|
|
||||||
|
item.Initialized = true;
|
||||||
|
|
||||||
|
CBaseModelEntity_SetBodygroup.Invoke(pawn, "default_gloves", 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
|
}, TimerFlags.STOP_ON_MAPCHANGE);
|
||||||
|
}
|
||||||
|
|
||||||
private static int GetRandomPaint(int defindex)
|
private static int GetRandomPaint(int defindex)
|
||||||
{
|
{
|
||||||
if (skinsList == null || skinsList.Count == 0)
|
if (skinsList == null || skinsList.Count == 0)
|
||||||
@@ -375,18 +420,6 @@ namespace WeaponPaints
|
|||||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetOrAddAttributeValueByName(CAttributeList attr, string name, float f)
|
|
||||||
{
|
|
||||||
var SetAttr = VirtualFunction.Create<IntPtr, string, float, int>("\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78");
|
|
||||||
SetAttr(attr.Handle, name, f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetPlayerBody(CCSPlayerController player, string model, int i)
|
|
||||||
{
|
|
||||||
var SetBody = VirtualFunction.Create<IntPtr, string, int, int>("\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08");
|
|
||||||
SetBody(player.PlayerPawn.Value!.Handle, model, i);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||||
{
|
{
|
||||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Core.Attributes;
|
using CounterStrikeSharp.API.Core.Attributes;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars;
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||||
using Microsoft.Extensions.Localization;
|
using Microsoft.Extensions.Localization;
|
||||||
using Microsoft.Extensions.Logging;
|
using Microsoft.Extensions.Logging;
|
||||||
using MySqlConnector;
|
using MySqlConnector;
|
||||||
@@ -13,6 +14,7 @@ namespace WeaponPaints;
|
|||||||
[MinimumApiVersion(167)]
|
[MinimumApiVersion(167)]
|
||||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||||
{
|
{
|
||||||
|
internal static WeaponPaints Instance { get; private set; } = new();
|
||||||
internal static readonly Dictionary<string, string> weaponList = new()
|
internal static readonly Dictionary<string, string> weaponList = new()
|
||||||
{
|
{
|
||||||
{"weapon_deagle", "Desert Eagle"},
|
{"weapon_deagle", "Desert Eagle"},
|
||||||
@@ -82,7 +84,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
internal static List<JObject> skinsList = new List<JObject>();
|
internal static List<JObject> skinsList = new List<JObject>();
|
||||||
internal static List<JObject> glovesList = new List<JObject>();
|
internal static List<JObject> glovesList = new List<JObject>();
|
||||||
internal static WeaponSynchronization? weaponSync;
|
internal static WeaponSynchronization? weaponSync;
|
||||||
internal bool g_bCommandsAllowed = true;
|
public static bool g_bCommandsAllowed = true;
|
||||||
internal Dictionary<int, string> PlayerWeaponImage = new();
|
internal Dictionary<int, string> PlayerWeaponImage = new();
|
||||||
|
|
||||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||||
@@ -90,6 +92,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||||
internal static Database? _database;
|
internal static Database? _database;
|
||||||
|
|
||||||
|
internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
|
||||||
|
internal static MemoryFunctionVoid<CBaseModelEntity, string, UInt64> CBaseModelEntity_SetBodygroup = new(GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
|
||||||
|
|
||||||
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
|
||||||
{
|
{
|
||||||
{ 1, "weapon_deagle" },
|
{ 1, "weapon_deagle" },
|
||||||
@@ -162,6 +167,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
|||||||
|
|
||||||
public override void Load(bool hotReload)
|
public override void Load(bool hotReload)
|
||||||
{
|
{
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
if (hotReload)
|
if (hotReload)
|
||||||
{
|
{
|
||||||
OnMapStart(string.Empty);
|
OnMapStart(string.Empty);
|
||||||
|
|||||||
@@ -84,19 +84,26 @@ namespace WeaponPaints
|
|||||||
if (!_config.Additional.GloveEnabled) return;
|
if (!_config.Additional.GloveEnabled) return;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
// Ensure proper disposal of resources using "using" statement
|
||||||
await using var connection = await _database.GetConnectionAsync();
|
await using var connection = await _database.GetConnectionAsync();
|
||||||
|
|
||||||
|
// Construct the SQL query with specific columns for better performance
|
||||||
string query = "SELECT `weapon_defindex`, `paint` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
string query = "SELECT `weapon_defindex`, `paint` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
|
||||||
|
|
||||||
|
// Execute the query and retrieve glove data
|
||||||
var gloveData = await connection.QueryFirstOrDefaultAsync<(ushort Definition, int Paint)>(query, new { steamid = player.SteamId });
|
var gloveData = await connection.QueryFirstOrDefaultAsync<(ushort Definition, int Paint)>(query, new { steamid = player.SteamId });
|
||||||
|
|
||||||
|
// Check if glove data is retrieved successfully
|
||||||
if (gloveData != default)
|
if (gloveData != default)
|
||||||
{
|
{
|
||||||
|
// Update g_playersGlove dictionary with glove data
|
||||||
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData;
|
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Utility.Log(e.Message);
|
// Log any exceptions occurred during database operation
|
||||||
return;
|
Utility.Log("An error occurred while fetching glove data: " + e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
16
gamedata/gloves.json
Normal file
16
gamedata/gloves.json
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"CAttributeList_SetOrAddAttributeValueByName": {
|
||||||
|
"signatures": {
|
||||||
|
"library": "server",
|
||||||
|
"windows": "\\x40\\x53\\x41\\x56\\x41\\x57\\x48\\x81\\xEC\\x90\\x00\\x00\\x00\\x0F\\x29\\x74\\x24\\x70",
|
||||||
|
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xFE\\x41\\x55\\x41\\x54\\x49\\x89\\xF4\\x53\\x48\\x83\\xEC\\x78"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"CBaseModelEntity_SetBodygroup": {
|
||||||
|
"signatures": {
|
||||||
|
"library": "server",
|
||||||
|
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x74\\x24\\x10\\x57\\x48\\x83\\xEC\\x20\\x41\\x8B\\xF8\\x48\\x8B\\xF2\\x48\\x8B\\xD9\\xE8\\x2A\\x2A\\x2A\\x2A",
|
||||||
|
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xD5\\x41\\x54\\x49\\x89\\xFC\\x48\\x83\\xEC\\x08"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user