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https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-06 07:16:36 +00:00
3.0c
- Temp fix for knife (one weapon) - Fix for stattrak saving
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@@ -77,7 +77,8 @@ public partial class WeaponPaints
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
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public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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internal static List<JObject> PinsList = [];
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@@ -92,7 +93,7 @@ public partial class WeaponPaints
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internal static Database? Database;
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private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
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private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
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GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
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