- Temp fix for knife (one weapon)
- Fix for stattrak saving
This commit is contained in:
Dawid Bepierszcz
2024-10-21 21:01:38 +02:00
parent 536cea96d6
commit 0d110d83c7
6 changed files with 61 additions and 25 deletions

View File

@@ -117,7 +117,7 @@ namespace WeaponPaints
if (weaponInfo.StatTrak)
{
weapon.AttributeManager.Item.EntityQuality = 7;
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
@@ -131,8 +131,6 @@ namespace WeaponPaints
if (fallbackPaintKit == 0)
return;
if (isKnife) return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
@@ -143,6 +141,7 @@ namespace WeaponPaints
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
@@ -242,6 +241,7 @@ namespace WeaponPaints
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
@@ -284,6 +284,8 @@ namespace WeaponPaints
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
@@ -291,7 +293,7 @@ namespace WeaponPaints
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
if (weapon.Value.Entity == null) continue;
@@ -330,6 +332,7 @@ namespace WeaponPaints
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
@@ -341,9 +344,16 @@ namespace WeaponPaints
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
@@ -462,6 +472,7 @@ namespace WeaponPaints
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
@@ -525,13 +536,23 @@ namespace WeaponPaints
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon != null && weapon.DesignerName.Contains("knife"))
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
GivePlayerWeaponSkin(player, weapon);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
GivePlayerWeaponSkin(player, weapon);
}
}