mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
3.0c
- Temp fix for knife (one weapon) - Fix for stattrak saving
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@@ -117,7 +117,7 @@ namespace WeaponPaints
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if (weaponInfo.StatTrak)
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{
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weapon.AttributeManager.Item.EntityQuality = 7;
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weapon.AttributeManager.Item.EntityQuality = 9;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
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@@ -131,8 +131,6 @@ namespace WeaponPaints
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if (fallbackPaintKit == 0)
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return;
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if (isKnife) return;
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if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
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if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
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@@ -143,6 +141,7 @@ namespace WeaponPaints
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.ToList();
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isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
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UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
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}
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@@ -242,6 +241,7 @@ namespace WeaponPaints
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//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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player.GiveNamedItem(CsItem.Knife);
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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}
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private static bool PlayerHasKnife(CCSPlayerController? player)
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@@ -284,6 +284,8 @@ namespace WeaponPaints
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if (player.Team is CsTeam.None or CsTeam.Spectator)
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return;
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var hasKnife = false;
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Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
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foreach (var weapon in weapons)
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@@ -291,7 +293,7 @@ namespace WeaponPaints
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if (!weapon.IsValid || weapon.Value == null ||
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!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
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continue;
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CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
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if (weapon.Value.Entity == null) continue;
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@@ -330,6 +332,7 @@ namespace WeaponPaints
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if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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{
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weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
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hasKnife = true;
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}
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}
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catch (Exception ex)
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@@ -341,9 +344,16 @@ namespace WeaponPaints
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AddTimer(0.23f, () =>
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{
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if (!_gBCommandsAllowed) return;
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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if (!PlayerHasKnife(player) && hasKnife)
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{
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var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
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newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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player.GiveNamedItem(CsItem.Knife);
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player.ExecuteClientCommand("slot3");
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newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
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}
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foreach (var entry in weaponsWithAmmo)
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{
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@@ -462,6 +472,7 @@ namespace WeaponPaints
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var viewModel = GetPlayerViewModel(player);
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if (viewModel == null || viewModel.Weapon.Value == null ||
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viewModel.Weapon.Value.Index != weapon.Index) return;
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UpdateWeaponMeshGroupMask(viewModel, isLegacy);
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Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
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}
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@@ -525,13 +536,23 @@ namespace WeaponPaints
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var myWeapons = pawn.WeaponServices?.MyWeapons;
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if (myWeapons == null) return;
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foreach (var handle in myWeapons)
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{
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var weapon = handle.Value;
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if (weapon != null && weapon.DesignerName.Contains("knife"))
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if (weapon == null || !weapon.IsValid) continue;
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if (myWeapons.Count == 1)
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{
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GivePlayerWeaponSkin(player, weapon);
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
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player.GiveNamedItem(CsItem.Knife);
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player.ExecuteClientCommand("slot3");
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newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
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}
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GivePlayerWeaponSkin(player, weapon);
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}
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}
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