mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-10 16:34:38 +00:00
1.4b
- Probably fixed empty skin
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@@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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using System.Runtime.InteropServices;
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namespace WeaponPaints
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{
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@@ -20,14 +21,10 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (isKnife)
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{
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weapon.AttributeManager.Item.EntityQuality = 3;
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if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ForceParentToBeNetworked = true;
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}
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}
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if (_config.Additional.GiveRandomSkin &&
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@@ -43,8 +40,10 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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//skeleton.ModelState.MeshGroupMask = 2;
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skeleton.ForceParentToBeNetworked = true;
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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return;
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}
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@@ -62,8 +61,10 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ForceParentToBeNetworked = true;
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//skeleton.ModelState.MeshGroupMask = 2;
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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@@ -326,5 +327,27 @@ namespace WeaponPaints
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
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{
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
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CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
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return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
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}
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public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
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{
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nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
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Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
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T[] values = new T[length];
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for (int i = 0; i < length; i++)
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{
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values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
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}
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return values;
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}
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}
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}
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