mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-10 08:31:42 +00:00
fix gloves and knives
This commit is contained in:
@@ -13,7 +13,7 @@ namespace WeaponPaints
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[GameEventHandler]
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[GameEventHandler]
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public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
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public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
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{
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{
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CCSPlayerController? player = @event.Userid;
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CCSPlayerController? player = @event.Userid;
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if (player is null || !player.IsValid || player.IsBot ||
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if (player is null || !player.IsValid || player.IsBot ||
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@@ -142,7 +142,10 @@ namespace WeaponPaints
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GivePlayerMusicKit(player);
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GivePlayerMusicKit(player);
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GivePlayerAgent(player);
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GivePlayerAgent(player);
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GivePlayerGloves(player);
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Server.NextFrame(() =>
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{
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GivePlayerGloves(player);
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});
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GivePlayerPin(player);
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GivePlayerPin(player);
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return HookResult.Continue;
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return HookResult.Continue;
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@@ -37,6 +37,9 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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weapon.AttributeManager.Item.EntityQuality = 3;
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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break;
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break;
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}
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}
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default:
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default:
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@@ -96,9 +99,8 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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weapon.AttributeManager.Item.ItemID = 16384;
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UpdatePlayerEconItemId(weapon.AttributeManager.Item);
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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@@ -373,13 +375,19 @@ namespace WeaponPaints
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return;
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return;
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item.ItemDefinitionIndex = gloveId;
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item.ItemDefinitionIndex = gloveId;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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UpdatePlayerEconItemId(item);
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item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
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item.AttributeList.Attributes.RemoveAll();
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.AttributeList.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.AttributeList.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeListSetOrAddAttributeValueByName.Invoke(item.AttributeList.Handle, "set item texture wear", weaponInfo.Wear);
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item.Initialized = true;
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item.Initialized = true;
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SetBodygroup(pawn, "default_gloves", 1);
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SetBodygroup(pawn, "default_gloves", 1);
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