mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-14 01:40:28 +00:00
1.9b
- Fixed weapons on retake - FIxed saving
This commit is contained in:
14
Commands.cs
14
Commands.cs
@@ -248,7 +248,7 @@ namespace WeaponPaints
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}
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Paint = paintID;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.01f;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Wear = 0.00f;
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gPlayerWeaponsInfo[p.Slot][weaponDefIndex].Seed = 0;
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PlayerInfo playerInfo = new PlayerInfo
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@@ -381,7 +381,17 @@ namespace WeaponPaints
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{
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Task.Run(async () =>
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{
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await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex);
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await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
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if (!gPlayerWeaponsInfo[playerInfo.Slot].ContainsKey(weaponDefindex))
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{
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = new WeaponInfo();
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}
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Paint = paint;
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Wear = 0.00f;
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Seed = 0;
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});
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}
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RefreshGloves(player);
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