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1.9b
- Fixed weapons on retake - FIxed saving
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@@ -120,7 +120,7 @@ namespace WeaponPaints
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}
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internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
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internal async Task SyncGloveToDatabase(PlayerInfo player, int defindex)
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{
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if (!_config.Additional.GloveEnabled || player == null || string.IsNullOrEmpty(player.SteamId)) return;
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