mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
Fix for !wp and comments cleanup
This commit is contained in:
124
WeaponAction.cs
124
WeaponAction.cs
@@ -52,6 +52,7 @@ namespace WeaponPaints
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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@@ -75,50 +76,32 @@ namespace WeaponPaints
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player.GiveNamedItem(defaultKnife);
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}
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}
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internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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if (!_config.Additional.KnifeEnabled) return false;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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return false;
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}
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foreach (var weapon in weapons)
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if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!force)
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{
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if ((int)weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid)
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{
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knife.Remove();
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}
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});
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}
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else
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{
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weapon.Value.Remove();
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}
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break;
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}
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return true;
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}
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}
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}
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return false;
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}
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internal void RefreshPlayerKnife(CCSPlayerController? player)
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@@ -197,7 +180,6 @@ namespace WeaponPaints
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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@@ -214,13 +196,15 @@ namespace WeaponPaints
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}
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else
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{
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if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
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int clip1, reservedAmmo;
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clip1 = weapon.Value.Clip1;
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reservedAmmo = weapon.Value.ReserveAmmo[0];
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weapon.Value.Remove();
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CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weapon.Value.DesignerName));
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string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
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CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
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Server.NextFrame(() =>
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{
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@@ -247,39 +231,50 @@ namespace WeaponPaints
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}
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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return false;
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}
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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foreach (var weapon in weapons)
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{
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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return true;
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!force)
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{
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if ((int)weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid)
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{
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knife.Remove();
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}
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});
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}
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else
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{
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weapon.Value.Remove();
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}
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break;
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}
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}
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}
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}
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return false;
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}
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private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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private static int GetRandomPaint(int defindex)
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{
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Random rnd = new Random();
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@@ -300,10 +295,15 @@ namespace WeaponPaints
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{
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return 0;
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}
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}
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}
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return 0;
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}
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private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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}
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}
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}
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