From 1ef12ed6b2632042510049b8c1d5e888fe1c969d Mon Sep 17 00:00:00 2001 From: Dawid Bepierszcz <41084667+daffyyyy@users.noreply.github.com> Date: Thu, 18 Sep 2025 12:16:29 +0200 Subject: [PATCH] Update WeaponAction.cs --- WeaponAction.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/WeaponAction.cs b/WeaponAction.cs index 29e74e1d..784e5ac0 100644 --- a/WeaponAction.cs +++ b/WeaponAction.cs @@ -452,12 +452,11 @@ namespace WeaponPaints private void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false) { - if (!weapon.DesignerName.Contains("ak47")) return; if (weapon.CBodyComponent?.SceneNode == null) return; - var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); + //var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); + // skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL; weapon.AcceptInput("SetBodygroup", value: $"body,{(isLegacy ? 1 : 0)}"); - // skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL; } private void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy) @@ -595,4 +594,4 @@ namespace WeaponPaints return BitConverter.Int32BitsToSingle((int)value); } } -} \ No newline at end of file +}