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GlobalShare fix
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@@ -224,11 +224,18 @@ namespace WeaponPaints
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Server.NextFrame(() =>
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{
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newWeapon.Clip1 = clip1;
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newWeapon.ReserveAmmo[0] = reservedAmmo;
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if (newWeapon == null) return;
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try
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{
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newWeapon.Clip1 = clip1;
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newWeapon.ReserveAmmo[0] = reservedAmmo;
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}
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catch (Exception)
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{ }
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});
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}
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} catch(Exception ex)
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}
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catch (Exception ex)
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{
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Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
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Console.WriteLine(ex.Message);
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