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https://github.com/Nereziel/cs2-WeaponPaints.git
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I baked new things
;)
This commit is contained in:
12
Config.cs
12
Config.cs
@@ -17,10 +17,16 @@ namespace WeaponPaints
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public string SuccessRefreshCommand { get; set; } = "Refreshing weapon paints.";
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[JsonPropertyName("ChosenKnifeMenu")]
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public string ChosenKnifeMenu { get; set; } = "You have chosen {KNIFE} as your knife.";
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[JsonPropertyName("ChosenSkinMenu")]
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public string ChosenSkinMenu { get; set; } = "You have chosen {SKIN} as your skin.";
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[JsonPropertyName("ChosenKnifeMenuKill")]
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public string ChosenKnifeMenuKill { get; set; } = "To correctly apply skin for knife, you need to type !kill.";
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[JsonPropertyName("KnifeMenuTitle")]
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public string KnifeMenuTitle { get; set; } = "Knife Menu.";
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[JsonPropertyName("WeaponMenuTitle")]
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public string WeaponMenuTitle { get; set; } = "Weapon Menu.";
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[JsonPropertyName("SkinMenuTitle")]
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public string SkinMenuTitle { get; set; } = "Select skin for {WEAPON}";
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}
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public class Additional
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@@ -46,6 +52,9 @@ namespace WeaponPaints
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[JsonPropertyName("CommandSkin")]
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public string CommandSkin { get; set; } = "ws";
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[JsonPropertyName("CommandSkinSelection")]
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public string CommandSkinSelection { get; set; } = "skins";
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[JsonPropertyName("CommandRefresh")]
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public string CommandRefresh { get; set; } = "wp";
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@@ -54,6 +63,9 @@ namespace WeaponPaints
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[JsonPropertyName("GiveRandomKnife")]
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public bool GiveRandomKnife { get; set; } = false;
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[JsonPropertyName("GiveRandomSkin")]
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public bool GiveRandomSkin { get; set; } = false;
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}
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public class WeaponPaintsConfig : BasePluginConfig
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