- Better syncing stattrak
This commit is contained in:
Dawid Bepierszcz
2024-10-18 23:40:44 +02:00
parent c43f4bde80
commit 2bc53cd3c0
7 changed files with 37 additions and 79 deletions

View File

@@ -65,7 +65,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 7;
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
@@ -91,7 +91,7 @@ namespace WeaponPaints
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additionalss")]
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
}
}

View File

@@ -4,8 +4,6 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Runtime.InteropServices;
using System.Collections.Concurrent;
namespace WeaponPaints
{
@@ -82,7 +80,8 @@ namespace WeaponPaints
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
return HookResult.Continue;
_ = Task.Run(async () => await SyncStatTrakForPlayer(playerInfo, weaponInfos));
if (WeaponSync != null)
_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
if (Config.Additional.SkinEnabled)
{
@@ -110,32 +109,11 @@ namespace WeaponPaints
}
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
return HookResult.Continue;
}
public async Task SyncStatTrakForPlayer(PlayerInfo playerInfo, ConcurrentDictionary<int, WeaponInfo> weaponInfos)
{
if (WeaponSync == null || weaponInfos == null || weaponInfos.Count == 0) return;
var statTrakWeapons = weaponInfos
.Where(w => w.Value.StatTrak)
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
if (statTrakWeapons.Count == 0) return;
try
{
await WeaponSync.SyncStatTrakToDatabase(playerInfo, statTrakWeapons);
}
catch (Exception ex)
{
Utility.Log($"Error syncing StatTrak for player {playerInfo.SteamId}: {ex.Message}");
}
}
private void OnMapStart(string mapName)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
@@ -286,30 +264,18 @@ namespace WeaponPaints
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return HookResult.Continue;
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
return HookResult.Continue;
var weaponInfo = value;
if (!weaponInfo.StatTrak) return HookResult.Continue;
if (weaponInfo.StatTrak)
{
weaponInfo.StatTrakCount += 1;
weaponInfo.StatTrakCount += 1;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
}
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
return HookResult.Continue;
}

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@@ -1 +1 @@
2.6a
2.7a

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@@ -6,7 +6,6 @@ using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Linq.Expressions;
using System.Runtime.InteropServices;
namespace WeaponPaints
@@ -518,21 +517,7 @@ namespace WeaponPaints
return viewModel.Value == null ? null : viewModel.Value;
}
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
var ptr = pointer + Schema.GetSchemaOffset(@class, member);
var references = MemoryMarshal.CreateSpan(ref ptr, length);
var values = new T[length];
for (var i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
private float ViewAsFloat(uint value)
private static float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);
}

View File

@@ -3,13 +3,13 @@
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
public int Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; } = false;
public int StatTrakCount { get; set; } = 0;
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new List<StickerInfo>();
public List<StickerInfo> Stickers { get; set; } = new();
}
public class StickerInfo

View File

@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "2.6a";
public override string ModuleVersion => "2.7a";
public override void Load(bool hotReload)
{
@@ -53,6 +53,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
});
}
AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
}
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);

View File

@@ -373,9 +373,17 @@ namespace WeaponPaints
}
}
internal async Task SyncStatTrakToDatabase(PlayerInfo player, Dictionary<int, int> weaponStatTrakCounts)
internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)
{
if (string.IsNullOrEmpty(player.SteamId) || weaponStatTrakCounts == null || weaponStatTrakCounts.Count == 0)
if (WeaponPaints.WeaponSync == null || weaponInfos.IsEmpty) return;
var statTrakWeapons = weaponInfos
.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
if (statTrakWeapons.Count == 0) return;
if (string.IsNullOrEmpty(player.SteamId))
return;
try
@@ -383,11 +391,8 @@ namespace WeaponPaints
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
foreach (var weapon in weaponStatTrakCounts)
foreach (var (defindex, statTrakCount) in statTrakWeapons)
{
int defindex = weapon.Key;
int statTrakCount = weapon.Value;
const string query = @"
INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
@@ -407,7 +412,7 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
Utility.Log($"Error syncing stattrak to database: {e.Message}");
}
}
}