- New method to refresh weapons
- Dynamic menu type
- Multilang files
- Command list
This commit is contained in:
Dawid Bepierszcz
2024-10-18 21:31:06 +02:00
parent e9f47e9237
commit 3c4f06c4e2
132 changed files with 686 additions and 1813 deletions

View File

@@ -16,17 +16,17 @@ namespace WeaponPaints
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
{
if (!Config.Additional.SkinEnabled) return;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
int[] newPaints = { 106, 112, 113, 114, 115, 117, 118, 120, 121, 123, 126, 127, 128, 129, 130, 131, 133, 134, 137, 138, 139, 140, 142, 144, 145, 146, 152, 160, 161, 163, 173, 239, 292, 324, 331, 412, 461, 513, 766, 768, 770, 773, 774, 830, 831, 832, 834, 874, 875, 877, 878, 882, 883, 901, 912, 936, 937, 938, 939, 940, 1054, 1062, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166, 1167, 1168, 1169, 1170, 1171, 1172, 1173, 1174, 1175, 1177, 1178, 1179, 1180 };
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
@@ -46,7 +46,7 @@ namespace WeaponPaints
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -73,7 +73,7 @@ namespace WeaponPaints
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
@@ -104,36 +104,32 @@ namespace WeaponPaints
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (gPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) &&
playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) &&
weaponInfo.Stickers.Count > 0)
{
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
float currentWear = weaponInfo.Wear;
float wearIncrement = 0.001f;
float currentWear = weaponInfo.Wear;
var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
var playerWear = temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
float incrementedWear = playerWear.AddOrUpdate(
weaponDefIndex,
currentWear + wearIncrement,
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
);
float incrementedWear = playerWear.AddOrUpdate(
weaponDefIndex,
currentWear + wearIncrement,
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
);
weapon.FallbackWear = incrementedWear;
}
weapon.FallbackWear = incrementedWear;
}
public void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
{
if (player == null || !player.IsValid) return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
playerWeapons == null ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo == null)
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
{
return;
}
@@ -158,37 +154,34 @@ namespace WeaponPaints
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
}
if (temporaryPlayerWeaponWear != null &&
temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
{
weapon.FallbackWear = storedWear;
}
}
public void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
{
if (player == null || !player.IsValid) return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (gPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) &&
playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) &&
value.KeyChain != null)
{
var keyChain = value.KeyChain;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null) return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset x", keyChain.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset y", keyChain.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset z", keyChain.OffsetZ);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 seed", keyChain.Seed);
}
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset x", keyChain.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset y", keyChain.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset z", keyChain.OffsetZ);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 seed", keyChain.Seed);
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
@@ -228,8 +221,8 @@ namespace WeaponPaints
private void RefreshWeapons(CCSPlayerController? player)
{
if (!g_bCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
if (!_gBCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
@@ -265,7 +258,7 @@ namespace WeaponPaints
if (weaponData == null) continue;
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_RIFLE || weaponData.GearSlot == gear_slot_t.GEAR_SLOT_PISTOL)
if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
@@ -282,59 +275,27 @@ namespace WeaponPaints
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
}
weapon.Value.Remove();
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
continue;
}
}
try
{
player.ExecuteClientCommand("slot 3");
player.ExecuteClientCommand("slot 3");
var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon;
if (!weapon.IsValid || weapon.Value == null) return;
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
CCSWeaponBaseGun gun;
AddTimer(0.3f, () =>
AddTimer(0.23f, () =>
{
if (player.TeamNum != playerTeam) return;
player.ExecuteClientCommand("slot 3");
gun = weapon.Value.As<CCSWeaponBaseGun>();
player.DropActiveWeapon();
AddTimer(0.7f, () =>
{
if (player.TeamNum != playerTeam) return;
if (!gun.IsValid || gun.State != CSWeaponState_t.WEAPON_NOT_CARRIED) return;
gun.Remove();
});
GiveKnifeToPlayer(player);
});
}
}
catch (Exception ex)
{
Logger.LogWarning($"Cannot remove knife: {ex.Message}");
}
AddTimer(0.6f, () =>
{
if (!g_bCommandsAllowed) return;
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
foreach (var entry in weaponsWithAmmo)
{
@@ -375,7 +336,7 @@ namespace WeaponPaints
pawn.SetModel(model);
}
Instance.AddTimer(0.06f, () =>
Instance.AddTimer(0.08f, () =>
{
CEconItemView item = pawn.EconGloves;
try
@@ -386,9 +347,9 @@ namespace WeaponPaints
if (!player.PawnIsAlive)
return;
if (!g_playersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][gloveInfo];
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
@@ -408,13 +369,13 @@ namespace WeaponPaints
private static int GetRandomPaint(int defindex)
{
if (skinsList.Count == 0)
if (SkinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
@@ -458,7 +419,7 @@ namespace WeaponPaints
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!g_playersAgent.TryGetValue(player.Slot, out var value)) return;
if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
@@ -482,7 +443,7 @@ namespace WeaponPaints
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (!g_playersMusic.TryGetValue(player.Slot, out var value)) return;
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.MusicID = value;
@@ -549,7 +510,7 @@ namespace WeaponPaints
return values;
}
public float ViewAsFloat(uint value)
private float ViewAsFloat(uint value)
{
return BitConverter.Int32BitsToSingle((int)value);
}