mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-01 05:46:21 +00:00
2.6a
- New method to refresh weapons - Dynamic menu type - Multilang files - Command list
This commit is contained in:
@@ -52,7 +52,7 @@ namespace WeaponPaints
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if (!string.IsNullOrEmpty(playerKnife))
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{
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WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
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WeaponPaints.GPlayersKnife[player.Slot] = playerKnife;
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}
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}
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catch (Exception ex)
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@@ -73,7 +73,7 @@ namespace WeaponPaints
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if (gloveData != null)
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{
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WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
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WeaponPaints.GPlayersGlove[player.Slot] = gloveData.Value;
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}
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}
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catch (Exception ex)
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@@ -98,7 +98,7 @@ namespace WeaponPaints
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if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
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{
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WeaponPaints.g_playersAgent[player.Slot] = (
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WeaponPaints.GPlayersAgent[player.Slot] = (
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agentCT,
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agentT
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);
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@@ -175,42 +175,38 @@ namespace WeaponPaints
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string stickerColumn = $"weapon_sticker_{i}";
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var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
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if (stickerData != null && !string.IsNullOrEmpty(stickerData.ToString()))
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if (string.IsNullOrEmpty(stickerData.ToString())) continue;
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var parts = stickerData.ToString()!.Split(';');
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//"id;schema;x;y;wear;scale;rotation"
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if (parts.Length != 7 ||
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!uint.TryParse(parts[0], out uint stickerId) ||
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!uint.TryParse(parts[1], out uint stickerSchema) ||
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!float.TryParse(parts[2], out float stickerOffsetX) ||
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!float.TryParse(parts[3], out float stickerOffsetY) ||
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!float.TryParse(parts[4], out float stickerWear) ||
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!float.TryParse(parts[5], out float stickerScale) ||
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!float.TryParse(parts[6], out float stickerRotation)) continue;
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StickerInfo stickerInfo = new StickerInfo
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{
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var parts = stickerData.ToString()!.Split(';');
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Id = stickerId,
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Schema = stickerSchema,
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OffsetX = stickerOffsetX,
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OffsetY = stickerOffsetY,
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Wear = stickerWear,
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Scale = stickerScale,
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Rotation = stickerRotation
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};
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//"id;schema;x;y;wear;scale;rotation"
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if (parts.Length == 7 &&
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uint.TryParse(parts[0], out uint stickerId) &&
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uint.TryParse(parts[1], out uint stickerSchema) &&
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float.TryParse(parts[2], out float stickerOffsetX) &&
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float.TryParse(parts[3], out float stickerOffsetY) &&
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float.TryParse(parts[4], out float stickerWear) &&
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float.TryParse(parts[5], out float stickerScale) &&
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float.TryParse(parts[6], out float stickerRotation))
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{
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StickerInfo stickerInfo = new StickerInfo
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{
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Id = stickerId,
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Schema = stickerSchema,
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OffsetX = stickerOffsetX,
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OffsetY = stickerOffsetY,
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Wear = stickerWear,
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Scale = stickerScale,
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Rotation = stickerRotation
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};
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weaponInfo.Stickers.Add(stickerInfo);
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}
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}
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weaponInfo.Stickers.Add(stickerInfo);
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}
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weaponInfos[weaponDefIndex] = weaponInfo;
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}
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WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
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WeaponPaints.GPlayerWeaponsInfo[player.Slot] = weaponInfos;
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}
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catch (Exception ex)
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{
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@@ -230,7 +226,7 @@ namespace WeaponPaints
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if (musicData != null)
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{
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WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
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WeaponPaints.GPlayersMusic[player.Slot] = musicData.Value;
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}
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}
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catch (Exception ex)
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@@ -287,7 +283,7 @@ namespace WeaponPaints
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{
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await using var connection = await _database.GetConnectionAsync();
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await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.g_playersAgent[player.Slot].CT, agent_t = WeaponPaints.g_playersAgent[player.Slot].T });
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await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
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}
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catch (Exception e)
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{
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@@ -297,7 +293,7 @@ namespace WeaponPaints
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internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
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{
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if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
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if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponsInfo))
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return;
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try
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