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Workaround for long player authorization
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@@ -17,6 +17,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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internal static WeaponSynchronization? weaponSync;
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private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
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/*
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private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
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private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
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