mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-05 15:09:52 +00:00
Refactor weapon skin selection in index.php to use toggle functionality for better user experience; update CSS for improved layout and transitions in weapon display and skin options.
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@@ -135,20 +135,28 @@ if (isset($_SESSION['steamid'])) {
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<div class="weapon-list" data-category="<?php echo strtolower($categoryName); ?>">
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<?php if ($categoryName == 'Knives'): ?>
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<?php foreach ($knifes as $knifeKey => $knife): ?>
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<?php if ($knifeKey != 0): ?>
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<div class="weapon-item" onclick="showKnifeSkins()">
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<img src="<?php echo $knife['image_url']; ?>" alt="<?php echo $knife['paint_name']; ?>" class="weapon-icon">
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<span class="weapon-name"><?php echo $knife['paint_name']; ?></span>
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</div>
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<?php endif; ?>
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<?php endforeach; ?>
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<div class="weapon-container">
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<div class="weapon-item" onclick="toggleKnifeSkins()">
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<img src="<?php echo $knifes[0]['image_url']; ?>" alt="Knives" class="weapon-icon">
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<span class="weapon-name">Knives</span>
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<span class="weapon-arrow">▶</span>
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</div>
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<div class="weapon-skins-grid" data-weapon="knives">
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<!-- Knife skins will be populated by JavaScript -->
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</div>
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</div>
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<?php else: ?>
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<?php foreach ($categoryWeapons as $weaponDefindex): ?>
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<?php if (isset($weapons[$weaponDefindex])): ?>
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<div class="weapon-item" onclick="showWeaponSkins(<?php echo $weaponDefindex; ?>)">
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<img src="<?php echo $weapons[$weaponDefindex]['image_url']; ?>" alt="<?php echo $weapons[$weaponDefindex]['paint_name']; ?>" class="weapon-icon">
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<span class="weapon-name"><?php echo ucfirst(strtolower(str_replace('weapon_', '', $weapons[$weaponDefindex]['weapon_name']))); ?></span>
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<div class="weapon-container">
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<div class="weapon-item" onclick="toggleWeaponSkins(<?php echo $weaponDefindex; ?>)">
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<img src="<?php echo $weapons[$weaponDefindex]['image_url']; ?>" alt="<?php echo $weapons[$weaponDefindex]['paint_name']; ?>" class="weapon-icon">
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<span class="weapon-name"><?php echo ucfirst(strtolower(str_replace('weapon_', '', $weapons[$weaponDefindex]['weapon_name']))); ?></span>
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<span class="weapon-arrow">▶</span>
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</div>
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<div class="weapon-skins-grid" data-weapon="<?php echo $weaponDefindex; ?>">
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<!-- Skins will be populated by JavaScript -->
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</div>
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</div>
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<?php endif; ?>
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<?php endforeach; ?>
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@@ -228,18 +236,7 @@ if (isset($_SESSION['steamid'])) {
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</div>
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</div>
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<!-- Skin Selection Overlay -->
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<div id="skinSelectionOverlay" class="overlay hidden">
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<div class="overlay-content">
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<div class="overlay-header">
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<h3 id="overlayTitle">Select Skin</h3>
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<button class="close-btn" onclick="closeSkinSelection()">×</button>
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</div>
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<div class="skin-grid" id="skinGrid">
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<!-- Skins will be populated here by JavaScript -->
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</div>
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</div>
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</div>
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<!-- Customize Modal -->
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<div id="customizeModal" class="modal hidden">
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@@ -322,34 +319,7 @@ if (isset($_SESSION['steamid'])) {
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}
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}
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function showKnifeSkins() {
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const overlay = document.getElementById('skinSelectionOverlay');
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const title = document.getElementById('overlayTitle');
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const skinGrid = document.getElementById('skinGrid');
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title.textContent = 'Select Knife Skin';
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// Clear previous skins
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skinGrid.innerHTML = '';
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// Populate knife skins (all knife types)
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Object.entries(knivesData).forEach(([knifeId, knife]) => {
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if (knifeId != 0) { // Skip default knife
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const skinItem = document.createElement('div');
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skinItem.className = 'skin-item';
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skinItem.onclick = () => equipKnife(knifeId);
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skinItem.innerHTML = `
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<img src="${knife.image_url}" alt="${knife.paint_name}" class="skin-image">
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<div class="skin-name">${knife.paint_name}</div>
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`;
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skinGrid.appendChild(skinItem);
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}
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});
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overlay.classList.remove('hidden');
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}
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function equipKnife(knifeId) {
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// Create form and submit
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@@ -421,37 +391,115 @@ if (isset($_SESSION['steamid'])) {
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});
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}
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function showWeaponSkins(weaponId) {
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const overlay = document.getElementById('skinSelectionOverlay');
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const title = document.getElementById('overlayTitle');
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const skinGrid = document.getElementById('skinGrid');
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function toggleWeaponSkins(weaponId) {
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const weaponItem = event.target.closest('.weapon-item');
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const skinGrid = weaponItem.parentNode.querySelector('.weapon-skins-grid');
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if (!skinsData[weaponId]) return;
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title.textContent = `Select ${weaponsData[weaponId].weapon_name.replace('weapon_', '').toUpperCase()} Skin`;
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// Clear previous skins
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skinGrid.innerHTML = '';
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// Populate skins
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Object.entries(skinsData[weaponId]).forEach(([paintId, skin]) => {
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const skinItem = document.createElement('div');
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skinItem.className = 'skin-item';
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skinItem.onclick = () => equipSkin(weaponId, paintId);
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// Toggle the weapon item and skin grid
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if (skinGrid.classList.contains('expanded')) {
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// Collapse
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skinGrid.classList.remove('expanded');
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weaponItem.classList.remove('expanded');
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} else {
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// Collapse all other weapon skin grids first
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document.querySelectorAll('.weapon-skins-grid').forEach(grid => {
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grid.classList.remove('expanded');
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});
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document.querySelectorAll('.weapon-item').forEach(item => {
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item.classList.remove('expanded');
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});
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skinItem.innerHTML = `
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<img src="${skin.image_url}" alt="${skin.paint_name}" class="skin-image">
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<div class="skin-name">${skin.paint_name}</div>
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`;
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skinGrid.appendChild(skinItem);
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});
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overlay.classList.remove('hidden');
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// Expand this weapon's skin grid
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populateWeaponSkins(weaponId, skinGrid);
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skinGrid.classList.add('expanded');
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weaponItem.classList.add('expanded');
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}
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}
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function closeSkinSelection() {
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document.getElementById('skinSelectionOverlay').classList.add('hidden');
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function populateWeaponSkins(weaponId, skinGrid) {
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// Create skins container
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const skinsContainer = document.createElement('div');
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skinsContainer.className = 'skins-container';
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// Clear previous content
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skinGrid.innerHTML = '';
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// Populate skins in 3-column grid
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Object.entries(skinsData[weaponId]).forEach(([paintId, skin]) => {
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const skinOption = document.createElement('div');
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skinOption.className = 'skin-option';
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// Check if this skin is currently equipped
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if (selectedSkinsData[weaponId] && selectedSkinsData[weaponId].weapon_paint_id == paintId) {
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skinOption.classList.add('active');
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}
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skinOption.onclick = () => equipSkin(weaponId, paintId);
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skinOption.innerHTML = `
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<img src="${skin.image_url}" alt="${skin.paint_name}">
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<div class="skin-option-name">${skin.paint_name.replace(/.*\| /, '')}</div>
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`;
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skinsContainer.appendChild(skinOption);
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});
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skinGrid.appendChild(skinsContainer);
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}
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function toggleKnifeSkins() {
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const weaponItem = event.target.closest('.weapon-item');
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const skinGrid = weaponItem.parentNode.querySelector('.weapon-skins-grid');
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// Toggle the weapon item and skin grid
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if (skinGrid.classList.contains('expanded')) {
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// Collapse
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skinGrid.classList.remove('expanded');
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weaponItem.classList.remove('expanded');
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} else {
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// Collapse all other weapon skin grids first
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document.querySelectorAll('.weapon-skins-grid').forEach(grid => {
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grid.classList.remove('expanded');
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});
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document.querySelectorAll('.weapon-item').forEach(item => {
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item.classList.remove('expanded');
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});
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// Expand knife skin grid
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populateKnifeSkins(skinGrid);
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skinGrid.classList.add('expanded');
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weaponItem.classList.add('expanded');
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}
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}
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function populateKnifeSkins(skinGrid) {
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// Create skins container
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const skinsContainer = document.createElement('div');
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skinsContainer.className = 'skins-container';
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// Clear previous content
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skinGrid.innerHTML = '';
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// Populate knife skins in 3-column grid
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Object.entries(knivesData).forEach(([knifeId, knife]) => {
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if (knifeId != 0) { // Skip default knife
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const skinOption = document.createElement('div');
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skinOption.className = 'skin-option';
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skinOption.onclick = () => equipKnife(knifeId);
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skinOption.innerHTML = `
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<img src="${knife.image_url}" alt="${knife.paint_name}">
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<div class="skin-option-name">${knife.paint_name}</div>
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`;
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skinsContainer.appendChild(skinOption);
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}
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});
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skinGrid.appendChild(skinsContainer);
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}
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function equipSkin(weaponId, paintId) {
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@@ -521,14 +569,10 @@ if (isset($_SESSION['steamid'])) {
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document.getElementById('wearInput').value = selectedValue;
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}
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// Close overlays when clicking outside
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// Close modals when clicking outside
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document.addEventListener('click', function(e) {
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const overlay = document.getElementById('skinSelectionOverlay');
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const modal = document.getElementById('customizeModal');
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if (e.target === overlay) {
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closeSkinSelection();
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}
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if (e.target === modal) {
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closeCustomizeModal();
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}
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