mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-10 00:22:30 +00:00
2.2a
- Updated languages - Added agents - Minor changes - Updated readme - Gloves small fix - Fixed showimage
This commit is contained in:
124
Commands.cs
124
Commands.cs
@@ -1,6 +1,7 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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using Newtonsoft.Json.Linq;
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namespace WeaponPaints
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{
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@@ -407,16 +408,20 @@ namespace WeaponPaints
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{
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await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
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if (!gPlayerWeaponsInfo[playerInfo.Slot].ContainsKey(weaponDefindex))
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if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out WeaponInfo? value))
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{
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = new WeaponInfo();
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value = new WeaponInfo();
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
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}
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Paint = paint;
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Wear = 0.00f;
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gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex].Seed = 0;
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value.Paint = paint;
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value.Wear = 0.00f;
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value.Seed = 0;
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});
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Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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}
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RefreshGloves(player);
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}
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};
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@@ -451,5 +456,114 @@ namespace WeaponPaints
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}
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});
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}
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private void SetupAgentsMenu()
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{
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var handleAgentSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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{
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if (!Utility.IsPlayerValid(player) || player is null) return;
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string selectedPaintName = option.Text;
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var selectedAgent = agentsList.FirstOrDefault(g => g.ContainsKey("agent_name") && g["agent_name"]?.ToString() == selectedPaintName);
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if (selectedAgent != null)
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{
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if (
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selectedAgent != null &&
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selectedAgent.ContainsKey("model")
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)
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{
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (Config.Additional.ShowSkinImage)
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{
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string image = selectedAgent["image"]?.ToString() ?? "";
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PlayerWeaponImage[player.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
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{
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player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
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}
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if (player.TeamNum == 3)
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
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(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
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}
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else
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
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(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
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);
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}
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if (weaponSync != null)
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{
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Task.Run(async () =>
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{
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await weaponSync.SyncAgentToDatabase(playerInfo);
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});
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}
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};
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}
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};
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// Command to open the weapon selection menu for players
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AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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if (player == null || player.UserId == null) return;
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if (player != null && !commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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player != null && DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"]);
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agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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var filteredAgents = agentsList.Where(agentObject =>
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{
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if (agentObject["team"]?.Value<int>() is int teamNum)
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{
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return teamNum == player.TeamNum;
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}
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else
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{
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return false;
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}
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});
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// Add weapon options to the weapon selection menu
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foreach (var agentObject in filteredAgents)
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{
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string paintName = agentObject["agent_name"]?.ToString() ?? "";
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if (paintName.Length > 0)
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agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
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}
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commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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MenuManager.OpenChatMenu(player, agentsSelectionMenu);
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return;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
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{
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player!.Print(Localizer["wp_command_cooldown"]);
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}
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});
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}
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}
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}
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