mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-05-19 13:41:55 +00:00
Some fixes
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@@ -142,38 +142,41 @@ namespace WeaponPaints
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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string knifeToGive;
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if (g_playersKnife.TryGetValue(player.Slot, out var knife))
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WeaponPaints.Instance.AddTimer(1.0f, () =>
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{
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knifeToGive = knife;
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}
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else if (_config.Additional.GiveRandomKnife)
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{
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var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
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if (knifeTypes.Count == 0)
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string knifeToGive;
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if (g_playersKnife.TryGetValue(player.Slot, out var knife))
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{
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Utility.Log("No valid knife types found.");
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return;
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knifeToGive = knife;
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}
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else if (_config.Additional.GiveRandomKnife)
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{
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var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
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if (knifeTypes.Count == 0)
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{
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Utility.Log("No valid knife types found.");
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return;
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}
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Random random = new();
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int index = random.Next(knifeTypes.Count);
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knifeToGive = knifeTypes[index].Key;
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}
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else
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{
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knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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}
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Random random = new();
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int index = random.Next(knifeTypes.Count);
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knifeToGive = knifeTypes[index].Key;
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}
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else
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{
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knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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}
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player.GiveNamedItem(knifeToGive);
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player.GiveNamedItem(knifeToGive);
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});
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
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if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
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{
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return false;
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}
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@@ -273,6 +276,8 @@ namespace WeaponPaints
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
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CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
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if (gun == null || gun.VData == null) return;
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if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
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player.DropActiveWeapon();
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@@ -318,10 +323,10 @@ namespace WeaponPaints
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internal void RefreshKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
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return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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if (player.PlayerPawn.Value.WeaponServices == null)
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return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -337,8 +342,10 @@ namespace WeaponPaints
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if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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{
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RefreshWeapons(player);
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break;
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player.ExecuteClientCommand("slot 3");
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weapon.Value.Remove();
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GiveKnifeToPlayer(player);
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}
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}
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catch (Exception ex)
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