mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-11 16:59:58 +00:00
Some fixes
This commit is contained in:
23
Commands.cs
23
Commands.cs
@@ -32,13 +32,30 @@ namespace WeaponPaints
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if (weaponSync != null)
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if (weaponSync != null)
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{
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{
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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var weaponTasks = new List<Task>();
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weaponTasks.Add(Task.Run(async () =>
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{
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await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
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}));
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if (Config.Additional.GloveEnabled)
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if (Config.Additional.GloveEnabled)
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Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
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{
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weaponTasks.Add(Task.Run(async () =>
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{
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await weaponSync.GetGloveFromDatabase(playerInfo);
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}));
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}
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if (Config.Additional.KnifeEnabled)
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if (Config.Additional.KnifeEnabled)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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{
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weaponTasks.Add(Task.Run(async () =>
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{
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await weaponSync.GetKnifeFromDatabase(playerInfo);
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}));
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}
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Task.WaitAll(weaponTasks.ToArray());
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RefreshGloves(player);
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RefreshGloves(player);
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RefreshWeapons(player);
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RefreshWeapons(player);
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@@ -71,6 +71,7 @@ namespace WeaponPaints
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Task.Run(async () =>
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Task.Run(async () =>
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{
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{
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await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
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await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
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});
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// Remove player data
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// Remove player data
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if (Config.Additional.SkinEnabled)
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if (Config.Additional.SkinEnabled)
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@@ -85,7 +86,6 @@ namespace WeaponPaints
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{
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{
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g_playersGlove.TryRemove(player.Slot, out _);
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g_playersGlove.TryRemove(player.Slot, out _);
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}
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}
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});
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}
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}
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// Remove player's command cooldown
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// Remove player's command cooldown
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@@ -187,12 +187,11 @@ namespace WeaponPaints
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{
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{
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CCSPlayerController? player = @event.Userid;
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CCSPlayerController? player = @event.Userid;
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if (player is null || !player.IsValid || player.PlayerPawn == null ||
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if (player is null || !player.IsValid || !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
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!player.PlayerPawn.IsValid || player.IsHLTV
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|| !Config.Additional.KnifeEnabled && !Config.Additional.GloveEnabled)
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return HookResult.Continue;
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return HookResult.Continue;
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g_knifePickupCount[player.Slot] = 0;
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g_knifePickupCount[player.Slot] = 0;
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if (!PlayerHasKnife(player))
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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GiveKnifeToPlayer(player);
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@@ -142,6 +142,8 @@ namespace WeaponPaints
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{
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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WeaponPaints.Instance.AddTimer(1.0f, () =>
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{
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string knifeToGive;
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string knifeToGive;
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if (g_playersKnife.TryGetValue(player.Slot, out var knife))
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if (g_playersKnife.TryGetValue(player.Slot, out var knife))
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{
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{
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@@ -167,13 +169,14 @@ namespace WeaponPaints
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}
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}
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player.GiveNamedItem(knifeToGive);
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player.GiveNamedItem(knifeToGive);
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});
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}
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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{
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{
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if (!_config.Additional.KnifeEnabled) return false;
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if (!_config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
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if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid)
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{
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{
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return false;
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return false;
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}
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}
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@@ -273,6 +276,8 @@ namespace WeaponPaints
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
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var weapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
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CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
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CCSWeaponBaseGun? gun = weapon?.As<CCSWeaponBaseGun>();
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if (gun == null || gun.VData == null) return;
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if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
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if (gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_C4 || gun?.VData?.GearSlot == gear_slot_t.GEAR_SLOT_GRENADES) return;
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player.DropActiveWeapon();
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player.DropActiveWeapon();
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@@ -318,10 +323,10 @@ namespace WeaponPaints
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internal void RefreshKnife(CCSPlayerController? player)
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internal void RefreshKnife(CCSPlayerController? player)
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{
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{
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
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if (player == null || !player.IsValid || player.PlayerPawn?.Value == null)
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return;
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return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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if (player.PlayerPawn.Value.WeaponServices == null)
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return;
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return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -337,8 +342,10 @@ namespace WeaponPaints
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if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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if (weapon.Value.DesignerName.Contains("knife") || weaponData?.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
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{
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{
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RefreshWeapons(player);
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player.ExecuteClientCommand("slot 3");
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break;
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weapon.Value.Remove();
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GiveKnifeToPlayer(player);
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}
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}
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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