mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-11 16:59:58 +00:00
Update WeaponPaints.cs
add async mysql query add command !wp with 2min cooldown (for now hardcoded)
This commit is contained in:
199
WeaponPaints.cs
199
WeaponPaints.cs
@@ -1,100 +1,125 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using Nexd.MySQL;
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namespace WeaponPaints;
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public class WeaponPaints : BasePlugin
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{
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.4";
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MySqlDb? MySql = null;
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private Dictionary<ulong, Dictionary<nint, int>> g_playersSkins = new Dictionary<ulong, Dictionary<nint, int>>();
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.5";
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MySqlDb? MySql = null;
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public DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> g_playersSkins = new Dictionary<ulong, Dictionary<nint, int>>();
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public override void Load(bool hotReload)
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{
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new Cfg().CheckConfig(ModuleDirectory);
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MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientPutInServer>(OnClientConnect);
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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if (!designerName.Contains("weapon_")) return;
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if (designerName.Contains("knife")) return;
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if (designerName.Contains("bayonet")) return;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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Server.NextFrame(() =>
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public override void Load(bool hotReload)
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{
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if (!weapon.IsValid) return;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid) return;
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var steamId = new SteamID(player.SteamID);
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if (g_playersSkins.TryGetValue(steamId.SteamId64, out var weaponIDs))
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{
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if (weaponIDs.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponPaint))
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{
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.FallbackPaintKit = weaponPaint;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0001f;
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}
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}
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});
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}
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private static void Log(string message)
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{
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Console.BackgroundColor = ConsoleColor.DarkGray;
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Console.ForegroundColor = ConsoleColor.DarkMagenta;
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Console.WriteLine(message);
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Console.ResetColor();
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}
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private void OnClientConnect(int playerSlot)
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{
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try
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid) return;
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var steamId = new SteamID(player.SteamID);
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MySqlQueryCondition conditions = new MySqlQueryCondition()
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.Add("steamid", "=", steamId.SteamId64.ToString());
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MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
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result.ToList().ForEach(pair =>
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{
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int weponId = result.Get<int>(pair.Key, "weapon_defindex");
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int weponPaint = result.Get<int>(pair.Key, "weapon_paint_id");
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if (!g_playersSkins.ContainsKey(steamId.SteamId64))
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{
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g_playersSkins[steamId.SteamId64] = new Dictionary<nint, int>();
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}
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g_playersSkins[steamId.SteamId64][weponId] = weponPaint;
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}
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);
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new Cfg().CheckConfig(ModuleDirectory);
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MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientConnect>(OnClientConnect);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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}
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catch (Exception)
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private void OnClientConnect(int playerSlot, string name, string ipAddress)
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{
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return;
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int slot = playerSlot;
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Server.NextFrame(() =>
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{
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Task.Run(() => GetWeaponPaintsFromDatabase(slot));
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});
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}
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}
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}
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private void OnClientDisconnect(int playerSlot)
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{
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// Clean up after player
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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if (!designerName.Contains("weapon_")) return;
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if (designerName.Contains("knife")) return;
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if (designerName.Contains("bayonet")) return;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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Server.NextFrame(() =>
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{
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if (!weapon.IsValid) return;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid) return;
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var steamId = new SteamID(player.SteamID);
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if (g_playersSkins.TryGetValue(steamId.SteamId64, out var weaponIDs))
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{
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if (weaponIDs.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponPaint))
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{
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.FallbackPaintKit = weaponPaint;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0001f;
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if (weapon.AttributeManager.Item.AccountID > 0 && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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});
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}
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[ConsoleCommand("css_wp", "refreshskins")]
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public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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int playerSlot = (int)player.EntityIndex!.Value.Value - 1;
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if (DateTime.UtcNow >= commandCooldown[playerSlot].AddMinutes(2))
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{
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commandCooldown[playerSlot] = DateTime.UtcNow;
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Task.Run(async () => await GetWeaponPaintsFromDatabase(playerSlot));
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player.PrintToChat("Refreshed weapon paints.");
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return;
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}
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player.PrintToChat("You can't refresh weapon paints right now.");
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}
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public CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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private async Task GetWeaponPaintsFromDatabase(int playerSlot)
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{
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try
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid) return;
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var steamId = new SteamID(player.SteamID);
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MySqlQueryCondition conditions = new MySqlQueryCondition()
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.Add("steamid", "=", steamId.SteamId64.ToString());
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MySqlQueryResult result = await MySql!.Table("wp_player_skins").Where(conditions).SelectAsync();
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result.ToList().ForEach(pair =>
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{
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int weaponId = result.Get<int>(pair.Key, "weapon_defindex");
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int weaponPaint = result.Get<int>(pair.Key, "weapon_paint_id");
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if (!g_playersSkins.ContainsKey(steamId.SteamId64))
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{
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g_playersSkins[steamId.SteamId64] = new Dictionary<nint, int>();
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}
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g_playersSkins[steamId.SteamId64][weaponId] = weaponPaint;
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}
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);
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}
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catch (Exception)
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{
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return;
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}
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}
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}
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