mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-08 23:59:05 +00:00
1.4a
- Probably not needed `SkinsVisibilityFix` anymore
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@@ -23,6 +23,11 @@ namespace WeaponPaints
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if (isKnife)
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{
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weapon.AttributeManager.Item.EntityQuality = 3;
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if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ForceParentToBeNetworked = true;
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}
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}
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if (_config.Additional.GiveRandomSkin &&
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@@ -38,7 +43,8 @@ namespace WeaponPaints
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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//skeleton.ModelState.MeshGroupMask = 2;
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skeleton.ForceParentToBeNetworked = true;
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}
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return;
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}
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@@ -52,10 +58,12 @@ namespace WeaponPaints
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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skeleton.ForceParentToBeNetworked = true;
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//skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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@@ -171,6 +179,7 @@ namespace WeaponPaints
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internal void RefreshSkins(CCSPlayerController? player)
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{
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return;
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if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
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@@ -234,8 +243,11 @@ namespace WeaponPaints
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}
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}
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}
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/*
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if (Config.Additional.SkinVisibilityFix)
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RefreshSkins(player);
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*/
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}
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}
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