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Update WeaponAction.cs
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@@ -54,8 +54,8 @@ namespace WeaponPaints
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}
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.EntityIndex.HasValue || !player.IsValid) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex.Value.Value, out var knife))
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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