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Update WeaponPaints.cs
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@@ -226,8 +226,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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});
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} catch(Exception) {}
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});
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}
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public void GiveKnifeToPlayer(CCSPlayerController player)
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{
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