mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-06 07:16:36 +00:00
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222
WeaponAction.cs
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222
WeaponAction.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
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{
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if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
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if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (_config.Additional.GiveRandomSkin &&
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!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
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{
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// Random skins
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0f;
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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return;
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}
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if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.EntityIndex.HasValue || !player.IsValid) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex.Value.Value, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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else if (_config.Additional.GiveRandomKnife)
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{
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var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
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Random random = new();
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int index = random.Next(knifeTypes.Count);
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var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
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player.GiveNamedItem(randomKnifeClass);
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}
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else
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{
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var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
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player.GiveNamedItem(defaultKnife);
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}
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}
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internal void RemovePlayerKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid)
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{
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knife.Remove();
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}
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});
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break;
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}
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}
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}
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}
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}
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internal void RefreshPlayerKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid)
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{
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knife.Remove();
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if (player.PawnIsAlive)
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GiveKnifeToPlayer(player);
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}
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});
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break;
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}
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}
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}
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}
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}
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internal void RefreshSkins(CCSPlayerController? player)
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{
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if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (!WeaponPaints._config.Additional.KnifeEnabled) return false;
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if (player == null || !player.IsValid)
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{
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return false;
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}
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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if (weapons == null || weapons.Count <= 0) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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{
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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return true;
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}
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}
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}
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return false;
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}
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private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
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{
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Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
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return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
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}
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private static int GetRandomPaint(int defindex)
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{
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Random rnd = new Random();
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if (WeaponPaints.skinsList != null)
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{
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// Filter weapons by the provided defindex
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var filteredWeapons = WeaponPaints.skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
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if (filteredWeapons.Count > 0)
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{
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var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
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if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
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{
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return paintValue;
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}
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else
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{
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return 0;
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}
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}
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}
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return 0;
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}
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}
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}
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