mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 10:43:22 +00:00
Update WeaponPaints.cs
This commit is contained in:
@@ -113,10 +113,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await GetKnifeFromDatabase(i);
|
||||
if (Config.Additional.SkinEnabled)
|
||||
await GetWeaponPaintsFromDatabase(i);
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
await GetKnifeFromDatabase(i);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -340,15 +341,8 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
{
|
||||
/*
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
*/
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
@@ -376,10 +370,17 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
AddTimer(0.2f, () =>
|
||||
|
||||
AddTimer(0.1f, () =>
|
||||
{
|
||||
GiveKnifeToPlayer(player);
|
||||
if (!PlayerHasKnife(player))
|
||||
GiveKnifeToPlayer(player);
|
||||
});
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
{
|
||||
AddTimer(0.25f, () => RefreshSkins(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
return HookResult.Continue;
|
||||
@@ -472,25 +473,23 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
}
|
||||
private void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
if (!Config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
}
|
||||
else if (Config.Additional.GiveRandomKnife)
|
||||
{
|
||||
Random random = new Random();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnife = knifeTypes.Values.ElementAt(index);
|
||||
player.GiveNamedItem(randomKnife);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Config.Additional.GiveRandomKnife)
|
||||
{
|
||||
Random random = new Random();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
|
||||
}
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
}
|
||||
}
|
||||
private void RemoveKnifeFromPlayer(CCSPlayerController? player)
|
||||
|
||||
Reference in New Issue
Block a user