mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-09 16:18:48 +00:00
2.0a
- New knife method - Minor commands changes - Remove OnTick event - Changed save place - New skins saving method - New gamedata file **IMPORTANT UPDATE**
This commit is contained in:
300
Events.cs
300
Events.cs
@@ -1,6 +1,8 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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namespace WeaponPaints
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{
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@@ -73,110 +75,156 @@ namespace WeaponPaints
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (weaponSync != null)
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if (Config.Additional.SkinEnabled)
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{
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Task.Run(async () =>
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{
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try
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{
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await weaponSync.SyncWeaponPaintsToDatabase(playerInfo);
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}
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catch (Exception ex)
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{
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Utility.Log($"Error syncing weapon paints: {ex.Message}");
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}
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if (Config.Additional.SkinEnabled)
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{
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gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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}
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if (Config.Additional.KnifeEnabled)
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{
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g_playersKnife.TryRemove(player.Slot, out _);
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}
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if (Config.Additional.GloveEnabled)
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{
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g_playersGlove.TryRemove(player.Slot, out _);
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}
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});
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gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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}
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if (Config.Additional.KnifeEnabled)
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{
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g_playersKnife.TryRemove(player.Slot, out _);
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}
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if (Config.Additional.GloveEnabled)
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{
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g_playersGlove.TryRemove(player.Slot, out _);
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}
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// Remove player's command cooldown
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commandsCooldown.Remove(player.Slot);
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return HookResult.Continue;
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}
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private void OnEntityCreated(CEntityInstance entity)
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private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
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string designerName = entity.DesignerName;
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if (!weaponList.ContainsKey(designerName)) return;
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bool isKnife = false;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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{
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isKnife = true;
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}
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if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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Server.NextFrame(() =>
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if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
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if (isKnife)
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{
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try
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
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if (newDefIndex.Key == 0) return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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{
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (weapon.OwnerEntity.Index <= 0) return;
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int weaponOwner = (int)weapon.OwnerEntity.Index;
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CBasePlayerPawn? pawn = Utilities.GetEntityFromIndex<CCSPlayerPawn>(weaponOwner);
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Index;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (!Utility.IsPlayerValid(player)) return;
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ChangeWeaponAttributes(weapon, player, isKnife);
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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catch (Exception) { }
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});
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}
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public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
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{
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if (!Config.Additional.GiveKnifeAfterRemove)
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return HookResult.Continue;
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CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
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if (player == null || player.IsBot || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive ||
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player.SteamID.ToString().Length != 17 || !g_knifePickupCount.TryGetValue(player.Slot, out var pickupCount) ||
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!g_playersKnife.ContainsKey(player.Slot))
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{
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return HookResult.Continue;
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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CBasePlayerWeapon weapon = new(caller.Handle);
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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int fallbackPaintKit = 0;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
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if (_config.Additional.GiveRandomSkin &&
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!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
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{
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return HookResult.Continue;
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// Random skins
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.000001f;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null || viewModels.Length == 0)
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return;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
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return;
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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return;
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}
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if (pickupCount >= 2)
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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var foundSkin1 = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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return HookResult.Continue;
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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if (g_playersKnife[player.Slot] != "weapon_knife")
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{
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pickupCount++;
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g_knifePickupCount[player.Slot] = pickupCount;
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var viewModels1 = GetPlayerViewModels(player);
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if (viewModels1 == null || viewModels1.Length == 0)
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return;
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AddTimer(0.2f, () => RefreshWeapons(player));
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}
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var viewModel1 = viewModels1[0];
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if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
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return;
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return HookResult.Continue;
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Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
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}
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private void OnMapStart(string mapName)
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@@ -186,14 +234,18 @@ namespace WeaponPaints
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if (_database != null)
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weaponSync = new WeaponSynchronization(_database, Config);
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// TODO
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// needed for now
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/*
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AddTimer(2.0f, () =>
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
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//NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
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});
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*/
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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@@ -210,8 +262,8 @@ namespace WeaponPaints
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g_knifePickupCount[player.Slot] = 0;
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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//if (!PlayerHasKnife(player))
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//GiveKnifeToPlayer(player);
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Server.NextFrame(() =>
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{
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@@ -230,101 +282,41 @@ namespace WeaponPaints
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
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{
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/*
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
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*/
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g_bCommandsAllowed = true;
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return HookResult.Continue;
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}
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private void OnTick()
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public HookResult OnGiveNamedItemPost(DynamicHook hook)
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{
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foreach (var player in Utilities.GetPlayers().Where(p =>
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p is not null && p.IsValid && p.PlayerPawn != null && p.PlayerPawn.IsValid &&
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(LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE && p.SteamID.ToString().Length == 17
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&& !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected
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)
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)
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{
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try
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{
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if (Config.Additional.ShowSkinImage && PlayerWeaponImage.ContainsKey(player.Slot) && !string.IsNullOrEmpty(PlayerWeaponImage[player.Slot]))
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{
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player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", PlayerWeaponImage[player.Slot]));
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}
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var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
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var weapon = hook.GetReturn<CBasePlayerWeapon>(0);
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if (!weapon.DesignerName.Contains("weapon"))
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return HookResult.Continue;
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if (player.PlayerPawn?.IsValid != true || player.PlayerPawn?.Value?.IsValid != true)
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continue;
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var player = GetPlayerFromItemServices(itemServices);
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if (player != null)
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GivePlayerWeaponSkin(player, weapon);
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null || viewModels.Length == 0)
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continue;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
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continue;
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var weapon = viewModel.Value.Weapon.Value;
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if (weapon == null || !weapon.IsValid || weapon.FallbackPaintKit == 0)
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continue;
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if (viewModel.Value.VMName.Contains("knife"))
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continue;
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var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
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if (sceneNode == null)
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continue;
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var skeleton = GetSkeletonInstance(sceneNode);
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if (skeleton == null)
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continue;
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bool skeletonChange = false;
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(weapon.FallbackPaintKit))
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{
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if (skeleton.ModelState.MeshGroupMask != 1)
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{
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skeleton.ModelState.MeshGroupMask = 1;
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skeletonChange = true;
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}
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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skeletonChange = true;
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}
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}
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if (skeletonChange)
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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}
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catch (Exception)
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{
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}
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}
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return HookResult.Continue;
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}
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnEntitySpawned>(OnEntityCreated);
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//RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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//RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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//RegisterListener<Listeners.OnTick>(OnTick);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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//RegisterEventHandler<EventItemPickup>(OnItemPickup);
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VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
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//HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
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}
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}
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}
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Reference in New Issue
Block a user