Website fix

- Website fix (still missing new features)
This commit is contained in:
Dawid Bepierszcz
2024-10-24 21:00:44 +02:00
parent b4dc20523c
commit a136f5472e
1738 changed files with 35 additions and 29 deletions

View File

@@ -49,7 +49,7 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -60,9 +60,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -94,7 +94,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -105,9 +105,9 @@ internal class WeaponSynchronization
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -171,28 +171,27 @@ internal class WeaponSynchronization
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row?.weapon_defindex ?? 0;
int weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
int weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.weapon_nametag ?? "";
bool weaponStatTrak = row?.weapon_stattrak ?? false;
int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row?.weapon_team switch
CsTeam weaponTeam = row.weapon_team switch
{
null => CsTeam.None,
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
@@ -302,7 +301,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -313,9 +312,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
@@ -347,7 +346,7 @@ internal class WeaponSynchronization
if (string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
@@ -358,9 +357,9 @@ internal class WeaponSynchronization
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
0 => CsTeam.None,
2 => CsTeam.Terrorist,
_ => CsTeam.CounterTerrorist
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot