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https://github.com/Nereziel/cs2-WeaponPaints.git
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improved refreshing skins
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@@ -187,6 +187,52 @@ namespace WeaponPaints
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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}
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internal void RefreshWeapons(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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{
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if (!weapon.Value.EntityIndex.HasValue || !weapon.Value.DesignerName.Contains("weapon_")) continue;
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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weapon.Value.Remove();
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GiveKnifeToPlayer(player);
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}
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else
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{
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int clip1, reservedAmmo;
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clip1 = weapon.Value.Clip1;
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reservedAmmo = weapon.Value.ReserveAmmo[0];
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weapon.Value.Remove();
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CBasePlayerWeapon newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weapon.Value.DesignerName));
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Server.NextFrame(() =>
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{
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newWeapon.Clip1 = clip1;
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newWeapon.ReserveAmmo[0] = reservedAmmo;
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});
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}
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}
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}
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RefreshSkins(player);
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}
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}
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internal static bool PlayerHasKnife(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled) return false;
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